Moves

Name Type Category Base Power PP Accuracy Description
10,000,000 Volt Thunderbolt

Electric

Special

195 1 100 The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
Absorb

Grass

Special

20 25 100 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Accelerock

Rock

Physical

40 20 100 The user smashes into the target at high speed. This move always goes first.
Acid

Poison

Special

40 30 100 Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
Acid Armor

Poison

Status

0 20 100 The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Acid Downpour

Poison

Physical

1 1 100 The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Acid Spray

Poison

Special

40 20 100 The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.
Acrobatics

Flying

Physical

55 15 100 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Acupressure

Normal

Status

0 30 100 The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.
Aerial Ace

Flying

Physical

60 20 100 The user confounds the target with speed, then slashes. This attack never misses.
Aeroblast

Flying

Special

100 5 95 A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
After You

Normal

Status

0 15 100 The user helps the target and makes it use its move right after the user.
Agility

Psychic

Status

0 30 100 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Air Cutter

Flying

Special

60 25 95 The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
Air Slash

Flying

Special

75 15 95 The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
All-Out Pummeling

Fighting

Physical

1 1 100 The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Ally Switch

Psychic

Status

0 15 100 The user teleports using a strange power and switches places with one of its allies.
Amnesia

Psychic

Status

0 20 100 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
Anchor Shot

Steel

Physical

80 20 100 The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
Ancient Power

Rock

Special

60 5 100 The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Apple Acid

Grass

Special

80 10 100 The user attacks the target with an acidic liquid created from tart apples. This also lowers the target’s Sp. Def stat.
Aqua Cutter

Water

Physical

70 20 100 Has a higher chance for a critical hit.
Aqua Jet

Water

Physical

40 20 100 The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Aqua Ring

Water

Status

0 20 100 The user envelops itself in a veil made of water. It regains some HP every turn.
Aqua Step

Water

Physical

80 10 100 Has a 100% chance to raise the user's Speed by 1 stage.
Aqua Tail

Water

Physical

90 10 90 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Armor Cannon

Fire

Special

120 5 100 Lowers the user's Defense and Special Defense by 1 stage.
Arm Thrust

Fighting

Physical

15 20 100 The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
Aromatherapy

Grass

Status

0 5 100 The user releases a soothing scent that heals all status conditions affecting the user’s party.
Aromatic Mist

Fairy

Status

0 20 100 The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
Assist

Normal

Status

0 20 100 The user hurriedly and randomly uses a move among those known by ally Pokémon.
Assurance

Dark

Physical

60 10 100 If the target has already taken some damage in the same turn, this attack’s power is doubled.
Astonish

Ghost

Physical

30 15 100 The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Astral Barrage

Ghost

Special

120 5 100 The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
Attack Order

Bug

Physical

90 15 100 The user calls out its underlings to pummel the target. Critical hits land more easily.
Attract

Normal

Status

0 15 100 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Aura Sphere

Fighting

Special

80 20 100 The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
Aura Wheel

Electric

Physical

110 10 100 Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form.
Aurora Beam

Ice

Special

65 20 100 The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.
Aurora Veil

Ice

Status

0 20 100 This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
Autotomize

Steel

Status

0 15 100 The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Avalanche

Ice

Physical

60 10 100 The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Axe Kick

Fighting

Physical

120 10 90 Has a 30% chance to confuse the target. If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.
Baby-Doll Eyes

Fairy

Status

0 30 100 The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.
Brutal Swing

Dark

Physical

60 20 100 The user swings its body around violently to inflict damage on everything in its vicinity.
Baddy Bad

Dark

Special

80 15 95 The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves.
Baneful Bunker

Poison

Status

0 10 100 In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.
Barb Barrage

Poison

Physical

60 10 100 Has a 50% chance to poison the target. Power doubles if the target is already poisoned.
Barrage

Normal

Physical

15 20 85 Round objects are hurled at the target to strike two to five times in a row.
Barrier

Psychic

Status

0 20 100 The user throws up a sturdy wall that sharply raises its Defense stat.
Baton Pass

Normal

Status

0 40 100 The user switches places with a party Pokémon in waiting and passes along any stat changes.
Beak Blast

Flying

Physical

100 15 100 The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it’s heating up its beak results in a burn.
Beat Up

Dark

Physical

0 10 100 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Behemoth Bash

Steel

Physical

100 5 100 The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed.
Behemoth Blade

Steel

Physical

100 5 100 The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.
Belch

Poison

Special

120 10 90 The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Belly Drum

Normal

Status

0 10 100 The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bestow

Normal

Status

0 15 100 The user passes its held item to the target when the target isn’t holding an item.
Bide

Normal

Physical

0 10 100 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bind

Normal

Physical

15 20 85 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Bite

Dark

Physical

60 25 100 The target is bitten with viciously sharp fangs. This may also make the target flinch.
Bitter Blade

Fire

Physical

90 10 100 The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.
Bitter Malice

Ghost

Special

75 10 100 Has a 100% chance to lower the target's Attack by 1 stage.
Black Hole Eclipse

Dark

Physical

1 1 100 The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Blast Burn

Fire

Special

150 5 90 The target is razed by a fiery explosion. The user can’t move on the next turn.
Blaze Kick

Fire

Physical

85 10 90 The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
Blazing Torque

Fire

Physical

80 10 100 Has a 30% chance to burn the target.
Bleakwind Storm

Flying

Special

100 10 80 Has a 30% chance to lower the target's Speed by 1 stage.
Blizzard

Ice

Special

110 5 70 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Block

Normal

Status

0 5 100 The user blocks the target’s way with arms spread wide to prevent escape.
bloodmoon

Normal

Special

140 5 100 default: bloodmoon
Bloom Doom

Grass

Physical

1 1 100 The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Blue Flare

Fire

Special

130 5 85 The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.
Body Press

Fighting

Physical

80 10 100 The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Body Slam

Normal

Physical

85 15 100 The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Bolt Beak

Electric

Physical

85 10 100 The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.
Bolt Strike

Electric

Physical

130 5 85 The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
Bone Club

Ground

Physical

65 20 85 The user clubs the target with a bone. This may also make the target flinch.
Bonemerang

Ground

Physical

50 10 90 The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
Bone Rush

Ground

Physical

25 10 90 The user strikes the target with a hard bone two to five times in a row.
Boomburst

Normal

Special

140 10 100 The user attacks everything around it with the destructive power of a terrible, explosive sound.
Bounce

Flying

Physical

85 5 85 The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Bouncy Bubble

Water

Special

60 20 100 The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.
Branch Poke

Grass

Physical

40 40 100 The user attacks the target by poking it with a sharply pointed branch.
Brave Bird

Flying

Physical

120 15 100 The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
Breaking Swipe

Dragon

Physical

60 15 100 The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
Breakneck Blitz

Normal

Physical

1 1 100 The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Brick Break

Fighting

Physical

75 15 100 The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Brine

Water

Special

65 10 100 If the target’s HP is half or less, this attack will hit with double the power.
Bubble

Water

Special

40 30 100 A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
Bubble Beam

Water

Special

65 20 100 A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.
Bug Bite

Bug

Physical

60 20 100 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Bug Buzz

Bug

Special

90 10 100 The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.
Bulk Up

Fighting

Status

0 20 100 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Bulldoze

Ground

Physical

60 20 100 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Bullet Punch

Steel

Physical

40 30 100 The user strikes the target with tough punches as fast as bullets. This move always goes first.
Bullet Seed

Grass

Physical

25 30 100 The user forcefully shoots seeds at the target two to five times in a row.
Burning Jealousy

Fire

Special

70 5 100 The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
Burn Up

Fire

Special

130 5 100 To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
Buzzy Buzz

Electric

Special

60 20 100 The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis.
Calm Mind

Psychic

Status

0 20 100 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Camouflage

Normal

Status

0 20 100 The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.
Captivate

Normal

Status

0 20 100 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Catastropika

Electric

Physical

210 1 100 The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
Ceaseless Edge

Dark

Physical

65 15 90 If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. A maximum of three layers may be set, and opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.
Celebrate

Normal

Status

0 40 100 The Pokémon congratulates you on your special day!
Charge

Electric

Status

0 20 100 The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
Charge Beam

Electric

Special

50 10 90 The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Charm

Fairy

Status

0 20 100 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Chatter

Flying

Special

65 20 100 The user attacks the target with sound waves of deafening chatter. This confuses the target.
Chilling Water

Water

Special

50 20 100 Has a 100% chance to lower the target's Attack by 1 stage.
Chilly Reception

Ice

Status

0 10 100 For 5 turns, the weather becomes Snow. The user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members.
Chip Away

Normal

Physical

70 20 100 Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.
Chloroblast

Grass

Special

150 5 95 Whether or not this move is successful and even if it would cause fainting, the user loses 1/2 of its maximum HP, rounded up, unless the user has the Magic Guard Ability.
Circle Throw

Fighting

Physical

60 10 90 The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Clamp

Water

Physical

35 15 85 The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
Clanging Scales

Dragon

Special

110 5 100 The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user’s Defense stat goes down after the attack.
Clangorous Soul

Dragon

Status

0 5 100 The user raises all its stats by using some of its HP.
Clangorous Soulblaze

Dragon

Special

185 1 100 After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user’s stats.
Clear Smog

Poison

Special

50 15 100 The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.
Close Combat

Fighting

Physical

120 5 100 The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
Coaching

Fighting

Status

0 10 100 The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Coil

Poison

Status

0 20 100 The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Collision Course

Fighting

Physical

100 5 100 Damage is multiplied by 1.3333 if this move is super effective against the target.
Combat Torque

Fighting

Physical

100 10 100 Has a 30% chance to paralyze the target.
Comet Punch

Normal

Physical

18 15 85 The target is hit with a flurry of punches that strike two to five times in a row.
Comeuppance

Dark

Physical

0 10 100 Deals damage to the last opposing Pokemon to hit the user with a physical or special attack this turn equal to 1.5 times the HP lost by the user from that attack, rounded down. If the user did not lose HP from that attack, this move deals 1 HP of damage instead. If that opposing Pokemon's position is no longer in use and there is another opposing Pokemon on the field, the damage is done to it instead. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by an opposing Pokemon's physical or special attack this turn.
Confide

Normal

Status

0 20 100 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
Confuse Ray

Ghost

Status

0 10 100 The target is exposed to a sinister ray that triggers confusion.
Confusion

Psychic

Special

50 25 100 The target is hit by a weak telekinetic force. This may also confuse the target.
Constrict

Normal

Physical

10 35 100 The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat.
Continental Crush

Rock

Physical

1 1 100 The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Conversion

Normal

Status

0 30 100 The user changes its type to become the same type as the move at the top of the list of moves it knows.
Conversion 2

Normal

Status

0 30 100 The user changes its type to make itself resistant to the type of the attack the target used last.
Copycat

Normal

Status

0 20 100 The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Core Enforcer

Dragon

Special

100 10 100 If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target’s Ability.
Corkscrew Crash

Steel

Physical

1 1 100 The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Corrosive Gas

Poison

Status

0 40 100 The user surrounds everything around it with highly acidic gas and melts away items they hold.
Cosmic Power

Psychic

Status

0 20 100 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Cotton Guard

Grass

Status

0 10 100 The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.
Cotton Spore

Grass

Status

0 40 100 The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats.
Counter

Fighting

Physical

0 20 100 A retaliation move that counters any physical attack, inflicting double the damage taken.
Court Change

Normal

Status

0 10 100 With its mysterious power, the user swaps the effects on either side of the field.
Covet

Normal

Physical

60 25 100 The user endearingly approaches the target, then steals the target’s held item.
Crabhammer

Water

Physical

100 10 90 The target is hammered with a large pincer. Critical hits land more easily.
Crafty Shield

Fairy

Status

0 10 100 The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
Cross Chop

Fighting

Physical

100 5 80 The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Cross Poison

Poison

Physical

70 20 100 A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
Crunch

Dark

Physical

80 15 100 The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
Crush Claw

Normal

Physical

75 10 95 The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.
Crush Grip

Normal

Physical

0 5 100 The target is crushed with great force. The more HP the target has left, the greater this move’s power.
Curse

Ghost

Status

0 10 100 A move that works differently for the Ghost type than for all other types.
Cut

Normal

Physical

50 30 95 The target is cut with a scythe or claw.
Darkest Lariat

Dark

Physical

85 10 100 The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.
Dark Pulse

Dark

Special

80 15 100 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dark Void

Dark

Status

0 10 50 Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Dazzling Gleam

Fairy

Special

80 10 100 The user damages opposing Pokémon by emitting a powerful flash.
Decorate

Fairy

Status

0 15 100 The user sharply raises the target’s Attack and Sp. Atk stats by decorating the target.
Defend Order

Bug

Status

0 10 100 The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
Defense Curl

Normal

Status

0 40 100 The user curls up to conceal weak spots and raise its Defense stat.
Defog

Flying

Status

0 15 100 A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.
Destiny Bond

Ghost

Status

0 5 100 After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Detect

Fighting

Status

0 5 100 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Devastating Drake

Dragon

Physical

1 1 100 The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Diamond Storm

Rock

Physical

100 5 95 The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user’s Defense stat.
Dig

Ground

Physical

80 10 100 The user burrows into the ground, then attacks on the next turn.
Disable

Normal

Status

0 20 100 For four turns, this move prevents the target from using the move it last used.
Disarming Voice

Fairy

Special

40 15 100 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Discharge

Electric

Special

80 15 100 The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Dire Claw

Poison

Physical

80 15 100 Has a 50% chance to cause the target to either fall asleep, become poisoned, or become paralyzed.
Dive

Water

Physical

80 10 100 Diving on the first turn, the user floats up and attacks on the next turn.
hiddenpowerground

Ground

Special

60 15 100 default: hiddenpowerground
Dizzy Punch

Normal

Physical

70 10 100 The target is hit with rhythmically launched punches. This may also leave the target confused.
Doodle

Normal

Status

0 10 100 The user and its ally's Abilities change to match the target's Ability. Does not change Ability if the user's or its ally's is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, Zero to Hero, or already matches the target. Fails if both the user and its ally's Ability already matches the target, or if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Flower Gift, Forecast, Gulp Missile, Hadron Engine, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Orichalcum Pulse, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, Zen Mode, or Zero to Hero.
Doom Desire

Steel

Special

140 5 100 Two turns after this move is used, a concentrated bundle of light blasts the target.
Double-Edge

Normal

Physical

120 15 100 A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Double Hit

Normal

Physical

35 10 90 The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Double Iron Bash

Steel

Physical

60 5 100 The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.
Double Kick

Fighting

Physical

30 30 100 The target is quickly kicked twice in succession using both feet.
Double Shock

Electric

Physical

120 5 100 Fails unless the user is an Electric type. If this move is successful and the user is not Terastallized, the user's Electric type becomes typeless as long as it remains active.
Double Slap

Normal

Physical

15 10 85 The target is slapped repeatedly, back and forth, two to five times in a row.
Double Team

Normal

Status

0 15 100 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Draco Meteor

Dragon

Special

130 5 90 Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Dragon Ascent

Flying

Physical

120 5 100 After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.
Dragon Breath

Dragon

Special

60 20 100 The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
Dragon Claw

Dragon

Physical

80 15 100 The user slashes the target with huge sharp claws.
Dragon Dance

Dragon

Status

0 20 100 The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
Dragon Darts

Dragon

Physical

50 10 100 The user attacks twice using Dreepy. If there are two targets, this move hits each target once.
Dragon Energy

Dragon

Special

150 5 100 Converting its life-force into power, the user attacks opposing Pokémon. The lower the user’s HP, the lower the move’s power.
Dragon Hammer

Dragon

Physical

90 15 100 The user uses its body like a hammer to attack the target and inflict damage.
Dragon Pulse

Dragon

Special

85 10 100 The target is attacked with a shock wave generated by the user’s gaping mouth.
Dragon Rage

Dragon

Special

0 10 100 This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
Dragon Rush

Dragon

Physical

100 10 75 The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
Dragon Tail

Dragon

Physical

60 10 90 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Draining Kiss

Fairy

Special

50 10 100 The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Drain Punch

Fighting

Physical

75 10 100 An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Dream Eater

Psychic

Special

100 15 100 The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
Drill Peck

Flying

Physical

80 20 100 A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
Drill Run

Ground

Physical

80 10 95 The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Drum Beating

Grass

Physical

80 10 100 The user plays its drum, controlling the drum’s roots to attack the target. This also lowers the target’s Speed stat.
Dual Chop

Dragon

Physical

40 15 90 The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Dual Wingbeat

Flying

Physical

40 10 90 The user slams the target with its wings. The target is hit twice in a row.
Dynamax Cannon

Dragon

Special

100 5 100 The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed.
Dynamic Punch

Fighting

Physical

100 5 50 The user punches the target with full, concentrated power. This confuses the target if it hits.
Earth Power

Ground

Special

90 10 100 The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
Earthquake

Ground

Physical

100 10 100 The user sets off an earthquake that strikes every Pokémon around it.
Echoed Voice

Normal

Special

40 15 100 The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
Eerie Impulse

Electric

Status

0 15 100 The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
Eerie Spell

Psychic

Special

80 5 100 The user attacks with its tremendous psychic power. This also removes 3 PP from the target’s last move.
Egg Bomb

Normal

Physical

100 10 75 A large egg is hurled at the target with maximum force to inflict damage.
Electric Terrain

Electric

Status

0 10 100 The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
Electrify

Electric

Status

0 20 100 If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.
Electro Ball

Electric

Special

0 10 100 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
Electro Drift

Electric

Special

100 5 100 Damage is multiplied by 1.3333 if this move is super effective against the target.
Electroweb

Electric

Special

55 15 95 The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
Embargo

Dark

Status

0 15 100 This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
Ember

Fire

Special

40 25 100 The target is attacked with small flames. This may also leave the target with a burn.
Encore

Normal

Status

0 5 100 The user compels the target to keep using the move it encored for three turns.
Endeavor

Normal

Physical

0 5 100 This attack move cuts down the target’s HP to equal the user’s HP.
Endure

Normal

Status

0 10 100 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Energy Ball

Grass

Special

90 10 100 The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
Entrainment

Normal

Status

0 15 100 The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
Eruption

Fire

Special

150 5 100 The user attacks opposing Pokémon with explosive fury. The lower the user’s HP, the lower the move’s power.
Esper Wing

Psychic

Special

80 10 100 Has a 100% chance to raise the user's Speed by 1 stage and a higher chance for a critical hit.
Eternabeam

Dragon

Special

160 5 90 This is Eternatus’s most powerful attack in its original form. The user can’t move on the next turn.
Expanding Force

Psychic

Special

80 10 100 The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.
Explosion

Normal

Physical

250 5 100 The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Extrasensory

Psychic

Special

80 20 100 The user attacks with an odd, unseeable power. This may also make the target flinch.
Extreme Evoboost

Normal

Status

0 1 100 After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
Extreme Speed

Normal

Physical

80 5 100 The user charges the target at blinding speed. This move always goes first.
Facade

Normal

Physical

70 20 100 This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fairy Lock

Fairy

Status

0 10 100 By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
Fairy Wind

Fairy

Special

40 30 100 The user stirs up a fairy wind and strikes the target with it.
Fake Out

Normal

Physical

40 10 100 This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
Fake Tears

Dark

Status

0 20 100 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
False Surrender

Dark

Physical

80 10 100 The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
False Swipe

Normal

Physical

40 40 100 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Feather Dance

Flying

Status

0 15 100 The user covers the target’s body with a mass of down that harshly lowers its Attack stat.
Feint

Normal

Physical

30 10 100 This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Feint Attack

Dark

Physical

60 20 100 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Fell Stinger

Bug

Physical

50 25 100 When the user knocks out a target with this move, the user’s Attack stat rises drastically.
Fiery Dance

Fire

Special

80 10 100 Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also raise the user’s Sp. Atk stat.
Fiery Wrath

Dark

Special

90 10 100 The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.
Fillet Away

Normal

Status

0 10 100 Raises the user's Attack, Special Attack, and Speed by 2 stages in exchange for the user losing 1/2 of its maximum HP, rounded down. Fails if the user would faint or if its Attack, Special Attack, and Speed stat stages would not change.
Final Gambit

Fighting

Special

0 5 100 The user risks everything to attack its target. The user faints but does damage equal to its HP.
Fire Blast

Fire

Special

110 5 85 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Fire Fang

Fire

Physical

65 15 95 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Fire Lash

Fire

Physical

80 15 100 The user strikes the target with a burning lash. This also lowers the target’s Defense stat.
Fire Pledge

Fire

Special

80 10 100 A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.
Fire Punch

Fire

Physical

75 15 100 The target is punched with a fiery fist. This may also leave the target with a burn.
Fire Spin

Fire

Special

35 15 85 The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
First Impression

Bug

Physical

90 10 100 Although this move has great power, it only works the first turn each time the user enters battle.
Fishious Rend

Water

Physical

85 10 100 The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.
Fissure

Ground

Physical

0 5 30 The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
hiddenpowerice

Ice

Special

60 15 100 default: hiddenpowerice
Flail

Normal

Physical

0 15 100 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
Flame Burst

Fire

Special

70 15 100 The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
Flame Charge

Fire

Physical

50 20 100 Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
Flame Wheel

Fire

Physical

60 25 100 The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
Flamethrower

Fire

Special

90 15 100 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Flare Blitz

Fire

Physical

120 15 100 The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
Flash

Normal

Status

0 20 100 The user flashes a bright light that cuts the target’s accuracy.
Flash Cannon

Steel

Special

80 10 100 The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
Flatter

Dark

Status

0 15 100 Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.
Fleur Cannon

Fairy

Special

130 5 90 The user unleashes a strong beam. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Fling

Dark

Physical

0 10 100 The user flings its held item at the target to attack. This move’s power and effects depend on the item.
Flip Turn

Water

Physical

60 20 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Floaty Fall

Flying

Physical

90 15 95 The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch.
Floral Healing

Fairy

Status

0 10 100 The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass.
Flower Shield

Fairy

Status

0 10 100 The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power.
Flower Trick

Grass

Physical

70 10 100 This move is always a critical hit unless the target is under the effect of Lucky Chant or has the Battle Armor or Shell Armor Abilities. This move does not check accuracy.
Fly

Flying

Physical

90 15 95 The user flies up into the sky and then strikes its target on the next turn.
Flying Press

Fighting

Physical

100 10 95 The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Focus Blast

Fighting

Special

120 5 70 The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
Focus Energy

Normal

Status

0 30 100 The user takes a deep breath and focuses so that critical hits land more easily.
Focus Punch

Fighting

Physical

150 20 100 The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Follow Me

Normal

Status

0 20 100 The user draws attention to itself, making all targets take aim only at the user.
Force Palm

Fighting

Physical

60 10 100 The target is attacked with a shock wave. This may also leave the target with paralysis.
Foresight

Normal

Status

0 40 100 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Forest’s Curse

Grass

Status

0 20 100 The user puts a forest curse on the target. The target is now Grass type as well.
Foul Play

Dark

Physical

95 15 100 The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Freeze-Dry

Ice

Special

70 20 100 The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Freeze Shock

Ice

Physical

140 5 90 On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.
Freezing Glare

Psychic

Special

90 10 100 The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.
Freezy Frost

Ice

Special

100 10 90 The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle.
Frenzy Plant

Grass

Special

150 5 90 The user slams the target with the roots of an enormous tree. The user can’t move on the next turn.
Frost Breath

Ice

Special

60 10 90 The user blows its cold breath on the target. This attack always results in a critical hit.
Frustration

Normal

Physical

0 20 100 This full-power attack grows more powerful the less the user likes its Trainer.
Fury Attack

Normal

Physical

15 20 85 The target is jabbed repeatedly with a horn or beak two to five times in a row.
Fury Cutter

Bug

Physical

40 20 95 The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Fury Swipes

Normal

Physical

18 15 80 The target is raked with sharp claws or scythes quickly two to five times in a row.
Fusion Bolt

Electric

Physical

100 5 100 The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame.
Fusion Flare

Fire

Special

100 5 100 The user brings down a giant flame. This move’s power is increased when influenced by an enormous lightning bolt.
Future Sight

Psychic

Special

120 10 100 Two turns after this move is used, a hunk of psychic energy attacks the target.
Gastro Acid

Poison

Status

0 10 100 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.
Gear Grind

Steel

Physical

50 15 85 The user attacks by throwing steel gears at its target twice.
Gear Up

Steel

Status

0 20 100 The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
Genesis Supernova

Psychic

Special

185 1 100 After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.
hiddenpowerpoison

Poison

Special

60 15 100 default: hiddenpowerpoison
Geomancy

Fairy

Status

0 10 100 The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
Giga Drain

Grass

Special

75 10 100 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Giga Impact

Normal

Physical

150 5 90 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Gigaton Hammer

Steel

Physical

160 5 100 Cannot be used twice in a row.
Gigavolt Havoc

Electric

Physical

1 1 100 The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Glacial Lance

Ice

Physical

120 5 100 The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
Glaciate

Ice

Special

65 10 95 The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stats.
Glaive Rush

Dragon

Physical

120 5 100 If this move is successful, moves targeted at the user deal double damage and do not check accuracy until the user's next turn.
Glare

Normal

Status

0 30 100 The user intimidates the target with the pattern on its belly to cause paralysis.
Glitzy Glow

Psychic

Special

80 15 95 The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves.
G-Max Befuddle

Bug

Physical

10 5 100 A Bug-type attack that Gigantamax Butterfree use. This move inflicts the poisoned, paralyzed, or asleep status condition on opponents.
G-Max Cannonade

Water

Physical

10 10 100 A Water-type attack that Gigantamax Blastoise use. This move traps non-Water-type opponents for four turns
G-Max Centiferno

Fire

Physical

10 5 100 A Fire-type attack that Gigantamax Centiskorch use. This move traps opponents in flames for four to five turns.
G-Max Chi Strike

Fighting

Physical

10 5 100 A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits.
G-Max Cuddle

Normal

Physical

10 5 100 A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents.
G-Max Depletion

Dragon

Physical

10 5 100 A Dragon-type attack that Gigantamax Duraludon use. Reduces the PP of the last move used.
gmaxdrumsolo

Grass

Physical

160 5 100 default: gmaxdrumsolo
G-Max Finale

Fairy

Physical

10 5 100 A Fairy-type attack that Gigantamax Alcremie use. This move heals the HP of allies.
G-Max Fireball

Fire

Physical

160 5 100 A Fire-type attack that Gigantamax Cinderace use. This move ignores the effects of opponents abilities.
G-Max Foam Burst

Water

Physical

10 5 100 A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
G-Max Gold Rush

Normal

Physical

10 5 100 A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money.
G-Max Gravitas

Psychic

Physical

10 5 100 A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns.
G-Max Hydrosnipe

Water

Physical

160 5 100 A Grass-type attack that Gigantamax Rillaboom use. This move ignores the effects of opponents abilities.
G-Max Malodor

Poison

Physical

10 5 100 A Poison-type attack that Gigantamax Garbodor use. This move poisons opponents.
G-Max Meltdown

Steel

Physical

10 5 100 A Steel-type attack that Gigantamax Melmetal use. This move makes opponents incapable of using the same move twice in a row.
G-Max One Blow

Dark

Physical

10 5 100 A Dark-type attack that Gigantamax Urshifu use. This attack hits a target using a move such as Protect or Detect.
G-Max Rapid Flow

Water

Physical

10 5 100 A Water-type attack that Gigantamax Urshifu use. This attack hits a target using a move such as Protect or Detect.
G-Max Replenish

Normal

Physical

10 5 100 A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten.
G-Max Resonance

Ice

Physical

10 5 100 An Ice-type attack that Gigantamax Lapras use. This move reduces the damage received for five turns.
G-Max Sandblast

Ground

Physical

10 5 100 A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns.
G-Max Smite

Fairy

Physical

10 5 100 A Fairy-type attack that Gigantamax Hatterene use. This move confuses opponents.
G-Max Snooze

Dark

Physical

10 5 100 A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn.
G-Max Steelsurge

Steel

Physical

10 5 100 A Steel-type attack that Gigantamax Copperajah use. This move scatters sharp spikes around the field.
G-Max Stonesurge

Water

Physical

10 5 100 A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
G-Max Stun Shock

Electric

Physical

10 10 100 An Electric-type attack that Gigantamax Toxtricity use. This move poisons or paralyzes opponents.
G-Max Sweetness

Grass

Physical

10 10 100 A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies.
G-Max Tartness

Grass

Physical

10 10 100 A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness.
G-Max Terror

Ghost

Physical

10 10 100 A Ghost-type attack that Gigantamax Gengar use. This Pokémon steps on the opposing Pokémon's shadow to prevent them from escaping.
G-Max Vine Lash

Grass

Physical

10 10 100 A Grass-type attack that Gigantamax Venusaur use. This move damages non-Grass-type opponents with vines for four turns
G-Max Volcalith

Rock

Physical

10 10 100 A Rock-type attack that Gigantamax Coalossal use. This move continues to deal damage to opponents for four turns.
G-Max Volt Crash

Electric

Physical

10 10 100 An Electric-type attack that Gigantamax Pikachu use. This move paralyzes opponents.
G-Max Wildfire

Fire

Physical

10 10 100 A Fire-type attack that Gigantamax Charizard use. This move continues to deal damage to opponents for four turns.
G-Max Wind Rage

Flying

Physical

10 10 100 A Flying-type attack that Gigantamax Corviknight use. This move removes the effects of moves like Reflect and Light Screen.
Grass Knot

Grass

Special

0 20 100 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Grass Pledge

Grass

Special

80 10 100 A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
Grass Whistle

Grass

Status

0 15 55 The user plays a pleasant melody that lulls the target into a deep sleep.
Grassy Glide

Grass

Physical

55 20 100 Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
Grassy Terrain

Grass

Status

0 10 100 The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
Grav Apple

Grass

Physical

80 10 100 The user inflicts damage by dropping an apple from high above. This also lowers the target’s Defense stat.
Gravity

Psychic

Status

0 5 100 This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.
Growl

Normal

Status

0 40 100 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Growth

Normal

Status

0 20 100 The user’s body grows all at once, raising the Attack and Sp. Atk stats.
Grudge

Ghost

Status

0 5 100 If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.
Guardian of Alola

Fairy

Special

0 1 100 The user, the Land Spirit Pokémon, obtains Alola’s energy using its Z-Power and attacks the target with full force. This reduces the target’s HP greatly.
Guard Split

Psychic

Status

0 10 100 The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
Guard Swap

Psychic

Status

0 10 100 The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Guillotine

Normal

Physical

0 5 30 A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
Gunk Shot

Poison

Physical

120 5 80 The user shoots filthy garbage at the target to attack. This may also poison the target.
Gust

Flying

Special

40 35 100 A gust of wind is whipped up by wings and launched at the target to inflict damage.
Gyro Ball

Steel

Physical

0 5 100 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
Hail

Ice

Status

0 10 100 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Hammer Arm

Fighting

Physical

100 10 90 The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
Happy Hour

Normal

Status

0 30 100 Using Happy Hour doubles the amount of prize money received after battle.
Harden

Normal

Status

0 30 100 The user stiffens all the muscles in its body to raise its Defense stat.
Haze

Ice

Status

0 30 100 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Headbutt

Normal

Physical

70 15 100 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Head Charge

Normal

Physical

120 15 100 The user charges its head into its target, using its powerful guard hair. This also damages the user a little.
Headlong Rush

Ground

Physical

120 5 100 Lowers the user's Defense and Special Defense by 1 stage.
Head Smash

Rock

Physical

150 5 80 The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
Heal Bell

Normal

Status

0 5 100 The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Heal Block

Psychic

Status

0 15 100 For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Healing Wish

Psychic

Status

0 10 100 The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Heal Order

Bug

Status

0 10 100 The user calls out its underlings to heal it. The user regains up to half of its max HP.
Heal Pulse

Psychic

Status

0 10 100 The user emits a healing pulse that restores the target’s HP by up to half of its max HP.
Heart Stamp

Psychic

Physical

60 25 100 The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
Heart Swap

Psychic

Status

0 10 100 The user employs its psychic power to switch stat changes with the target.
Heat Crash

Fire

Physical

0 10 100 The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power.
Heat Wave

Fire

Special

95 10 90 The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
Heavy Slam

Steel

Physical

0 10 100 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
Helping Hand

Normal

Status

0 20 100 The user assists an ally by boosting the power of that ally’s attack.
Hex

Ghost

Special

65 10 100 This relentless attack does massive damage to a target affected by status conditions.
Hidden Power

Normal

Special

60 15 100 A unique attack that varies in type depending on the Pokémon using it.
hiddenpowerbug

Bug

Special

60 15 100 default: hiddenpowerbug
hiddenpowerdark

Dark

Special

60 15 100 default: hiddenpowerdark
hiddenpowerdragon

Dragon

Special

60 15 100 default: hiddenpowerdragon
hiddenpowerelectric

Electric

Special

60 15 100 default: hiddenpowerelectric
hiddenpowerfighting

Fighting

Special

60 15 100 default: hiddenpowerfighting
hiddenpowerfire

Fire

Special

60 15 100 default: hiddenpowerfire
hiddenpowerflying

Flying

Special

60 15 100 default: hiddenpowerflying
hiddenpowerghost

Ghost

Special

60 15 100 default: hiddenpowerghost
hiddenpowergrass

Grass

Special

60 15 100 default: hiddenpowergrass
hiddenpowerpsychic

Psychic

Special

60 15 100 default: hiddenpowerpsychic
hiddenpowerrock

Rock

Special

60 15 100 default: hiddenpowerrock
hiddenpowersteel

Steel

Special

60 15 100 default: hiddenpowersteel
hiddenpowerwater

Water

Special

60 15 100 default: hiddenpowerwater
High Horsepower

Ground

Physical

95 10 95 The user fiercely attacks the target using its entire body.
High Jump Kick

Fighting

Physical

130 10 90 The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Hold Back

Normal

Physical

40 40 100 The user holds back when it attacks, and the target is left with at least 1 HP.
Hold Hands

Normal

Status

0 40 100 The user and an ally hold hands. This makes them very happy.
Hone Claws

Dark

Status

0 15 100 The user sharpens its claws to boost its Attack stat and accuracy.
Horn Attack

Normal

Physical

65 25 100 The target is jabbed with a sharply pointed horn to inflict damage.
Horn Drill

Normal

Physical

0 5 30 The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Horn Leech

Grass

Physical

75 10 100 The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target.
Howl

Normal

Status

0 40 100 The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
Hurricane

Flying

Special

110 10 70 The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
Hydro Cannon

Water

Special

150 5 90 The target is hit with a watery blast. The user can’t move on the next turn.
Hydro Pump

Water

Special

110 5 80 The target is blasted by a huge volume of water launched under great pressure.
hydrosteam

Water

Special

80 15 100 default: hydrosteam
Hydro Vortex

Water

Physical

1 1 100 The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Hyper Beam

Normal

Special

150 5 90 The target is attacked with a powerful beam. The user can’t move on the next turn.
Hyper Drill

Normal

Physical

100 5 100 Bypasses protection without breaking it.
Hyper Fang

Normal

Physical

80 15 90 The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
Hyperspace Fury

Dark

Physical

100 5 100 Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user’s Defense stat falls.
Hyperspace Hole

Psychic

Special

80 5 100 Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.
Hyper Voice

Normal

Special

90 10 100 The user lets loose a horribly echoing shout with the power to inflict damage.
Hypnosis

Psychic

Status

0 20 60 The user employs hypnotic suggestion to make the target fall into a deep sleep.
Ice Ball

Ice

Physical

30 20 90 The user attacks the target for five turns. The move’s power increases each time it hits.
Ice Beam

Ice

Special

90 10 100 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Burn

Ice

Special

140 5 90 On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.
Ice Fang

Ice

Physical

65 15 95 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Ice Hammer

Ice

Physical

100 10 90 The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
Ice Punch

Ice

Physical

75 15 100 The target is punched with an icy fist. This may also leave the target frozen.
Ice Shard

Ice

Physical

40 30 100 The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Ice Spinner

Ice

Physical

80 15 100 Ends the effects of Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain.
Icicle Crash

Ice

Physical

85 10 90 The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
Icicle Spear

Ice

Physical

25 30 100 The user launches sharp icicles at the target two to five times in a row.
Icy Wind

Ice

Special

55 15 95 The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Imprison

Psychic

Status

0 10 100 If opposing Pokémon know any move also known by the user, they are prevented from using it.
Incinerate

Fire

Special

60 15 100 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Infernal Parade

Ghost

Special

60 15 100 Has a 30% chance to burn the target. Power doubles if the target has a non-volatile status condition.
Inferno

Fire

Special

100 5 50 The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
Inferno Overdrive

Fire

Physical

1 1 100 The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Infestation

Bug

Special

20 20 100 The target is infested and attacked for four to five turns. The target can’t flee during this time.
Ingrain

Grass

Status

0 20 100 The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.
Instruct

Psychic

Status

0 15 100 The user instructs the target to use the target’s last move again.
Ion Deluge

Electric

Status

0 25 100 The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Iron Defense

Steel

Status

0 15 100 The user hardens its body’s surface like iron, sharply raising its Defense stat.
Iron Head

Steel

Physical

80 15 100 The user slams the target with its steel-hard head. This may also make the target flinch.
Magical Torque

Fairy

Physical

100 10 100 Has a 30% chance to confuse the target.
Iron Tail

Steel

Physical

100 15 75 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
ivycudgel

Grass

Physical

100 10 100 default: ivycudgel
Jaw Lock

Dark

Physical

80 10 100 This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
Jet Punch

Water

Physical

60 15 100 No additional effect.
Judgment

Normal

Special

100 10 100 The user releases countless shots of light at the target. This move’s type varies depending on the kind of Plate the user is holding.
Jump Kick

Fighting

Physical

100 10 95 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Jungle Healing

Grass

Status

0 10 100 The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle.
Karate Chop

Fighting

Physical

50 25 100 The target is attacked with a sharp chop. Critical hits land more easily.
Kinesis

Psychic

Status

0 15 80 The user distracts the target by bending a spoon. This lowers the target’s accuracy.
King’s Shield

Steel

Status

0 10 100 The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact.
Knock Off

Dark

Physical

65 20 100 The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Kowtow Cleave

Dark

Physical

85 10 100 This move does not check accuracy.
Land’s Wrath

Ground

Physical

90 10 100 The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
Laser Focus

Normal

Status

0 30 100 The user concentrates intensely. The attack on the next turn always results in a critical hit.
Lash Out

Dark

Physical

75 5 100 The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled.
Last Resort

Normal

Physical

140 5 100 This move can be used only after the user has used all the other moves it knows in the battle.
Last Respects

Ghost

Physical

50 10 100 Power is equal to 50+(X*50), where X is the total number of times any Pokemon has fainted on the user's side, and X cannot be greater than 100.
Lava Plume

Fire

Special

80 15 100 The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
Leafage

Grass

Physical

40 40 100 The user attacks by pelting the target with leaves.
Leaf Blade

Grass

Physical

90 15 100 The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Leaf Storm

Grass

Special

130 5 90 The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Leaf Tornado

Grass

Special

65 10 90 The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy.
Leech Life

Bug

Physical

80 10 100 The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.
Leech Seed

Grass

Status

0 10 90 A seed is planted on the target. It steals some HP from the target every turn.
Leer

Normal

Status

0 30 100 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Let’s Snuggle Forever

Fairy

Physical

190 1 100 After obtaining Z-Power, the user, Mimikyu, punches the target with full force.
Lick

Ghost

Physical

30 30 100 The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
Life Dew

Water

Status

0 10 100 The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
Light of Ruin

Fairy

Special

140 5 90 Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.
Light Screen

Psychic

Status

0 30 100 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Light That Burns the Sky

Psychic

Special

200 1 100 This attack inflicts Attack or Sp. Atk damage— whichever stat is higher for the user, Necrozma. This move ignores the target’s Ability.
Liquidation

Water

Physical

85 10 100 The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
Lock-On

Normal

Status

0 5 100 The user takes sure aim at the target. This ensures the next attack does not miss the target.
Lovely Kiss

Normal

Status

0 10 75 With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
Low Kick

Fighting

Physical

0 20 100 A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Low Sweep

Fighting

Physical

65 20 100 The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
Lucky Chant

Normal

Status

0 30 100 The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Lumina Crash

Psychic

Special

80 10 100 Has a 100% chance to lower the target's Special Defense by 2 stages.
Lunar Blessing

Psychic

Status

0 5 100 Each Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up, and has its status condition cured.
Lunar Dance

Psychic

Status

0 10 100 The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Lunge

Bug

Physical

80 15 100 The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat.
Luster Purge

Psychic

Special

70 5 100 The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat.
Mach Punch

Fighting

Physical

40 30 100 The user throws a punch at blinding speed. This move always goes first.
Magical Leaf

Grass

Special

60 20 100 The user scatters curious leaves that chase the target. This attack never misses.
Magic Coat

Psychic

Status

0 15 100 Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Magic Powder

Psychic

Status

0 20 100 The user scatters a cloud of magic powder that changes the target to Psychic type.
Magic Room

Psychic

Status

0 10 100 The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Magma Storm

Fire

Special

100 5 75 The target becomes trapped within a maelstrom of fire that rages for four to five turns.
Magnet Bomb

Steel

Physical

60 20 100 The user launches steel bombs that stick to the target. This attack never misses.
Magnetic Flux

Electric

Status

0 20 100 The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Magnet Rise

Electric

Status

0 10 100 The user levitates using electrically generated magnetism for five turns.
Magnitude

Ground

Physical

0 30 100 The user attacks everything around it with a ground-shaking quake. Its power varies.
Make It Rain

Steel

Special

120 5 100 Lowers the user's Special Attack by 1 stage.
Malicious Moonsault

Dark

Physical

180 1 100 The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
Mat Block

Fighting

Status

0 10 100 Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
matchagotcha

Grass

Special

80 15 90 default: matchagotcha
Max Airstream

Flying

Physical

10 10 100 This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon’s Speed stats.
Max Darkness

Dark

Physical

10 10 100 This is a Dark-type attack Dynamax Pokémon use. This lowers the target’s Sp. Def stat.
Max Flare

Fire

Physical

100 10 100 This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Max Flutterby

Bug

Physical

10 10 100 This is a Bug-type attack Dynamax Pokémon use. This lowers the target’s Sp. Atk stat.
Max Geyser

Water

Physical

10 10 100 This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
Max Guard

Normal

Status

0 10 100 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Max Hailstorm

Ice

Physical

10 10 100 This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Max Knuckle

Fighting

Physical

10 10 100 This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon’s Attack stats.
Max Lightning

Electric

Physical

10 10 100 This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Max Mindstorm

Psychic

Physical

10 10 100 This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Ooze

Poison

Physical

10 10 100 This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon’s Sp. Atk stats.
Max Overgrowth

Grass

Physical

10 10 100 This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Phantasm

Ghost

Physical

10 10 100 This is a Ghost-type attack Dynamax Pokémon use. This lowers the target’s Defense stat.
Max Quake

Ground

Physical

10 10 100 This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon’s Sp. Def stats.
Max Rockfall

Rock

Physical

10 10 100 This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns.
Max Starfall

Fairy

Physical

10 10 100 This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
Max Steelspike

Steel

Physical

10 10 100 This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon’s Defense stats.
Max Strike

Normal

Physical

10 10 100 This is a Normal-type attack Dynamax Pokémon use. This lowers the target’s Speed stat.
Max Wyrmwind

Dragon

Physical

10 10 100 This is a Dragon-type attack Dynamax Pokémon use. This lowers the target’s Attack stat.
Mean Look

Normal

Status

0 5 100 The user pins the target with a dark, arresting look. The target becomes unable to flee.
Meditate

Psychic

Status

0 40 100 The user meditates to awaken the power deep within its body and raise its Attack stat.
Me First

Normal

Status

0 20 100 The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.
Mega Drain

Grass

Special

40 15 100 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Megahorn

Bug

Physical

120 10 85 Using its tough and impressive horn, the user rams into the target with no letup.
Mega Kick

Normal

Physical

120 5 75 The target is attacked by a kick launched with muscle-packed power.
Mega Punch

Normal

Physical

80 20 85 The target is slugged by a punch thrown with muscle-packed power.
Memento

Dark

Status

0 10 100 The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.
Menacing Moonraze Maelstrom

Ghost

Special

200 1 100 After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target’s Ability.
Metal Burst

Steel

Physical

0 10 100 The user retaliates with much greater force against the opponent that last inflicted damage on it.
Metal Claw

Steel

Physical

50 35 95 The target is raked with steel claws. This may also raise the user’s Attack stat.
Metal Sound

Steel

Status

0 40 85 A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.
Meteor Assault

Fighting

Physical

150 5 100 The user attacks wildly with its thick leek. The user can’t move on the next turn, because the force of this move makes it stagger.
Meteor Beam

Rock

Special

120 10 90 In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
Meteor Mash

Steel

Physical

90 10 90 The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.
Metronome

Normal

Status

0 10 100 The user waggles a finger and stimulates its brain into randomly using nearly any move.
Milk Drink

Normal

Status

0 5 100 The user restores its own HP by up to half of its max HP.
Mimic

Normal

Status

0 10 100 The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
Mind Blown

Fire

Special

150 5 100 The user attacks everything around it by causing its own head to explode. This also damages the user.
Mind Reader

Normal

Status

0 5 100 The user senses the target’s movements with its mind to ensure its next attack does not miss the target.
Minimize

Normal

Status

0 10 100 The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Miracle Eye

Psychic

Status

0 40 100 Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
Mirror Coat

Psychic

Special

0 20 100 A retaliation move that counters any special attack, inflicting double the damage taken.
Mirror Move

Flying

Status

0 20 100 The user counters the target by mimicking the target’s last move.
Mirror Shot

Steel

Special

65 10 85 The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.
Mist

Ice

Status

0 30 100 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Mist Ball

Psychic

Special

70 5 100 A mist-like flurry of down envelops and damages the target. This may also lower the target’s Sp. Atk stat.
Misty Explosion

Fairy

Special

100 5 100 The user attacks everything around it and faints upon using this move. This move’s power is increased on Misty Terrain.
Misty Terrain

Fairy

Status

0 10 100 This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Moonblast

Fairy

Special

95 15 100 Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.
Moongeist Beam

Ghost

Special

100 5 100 The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.
Moonlight

Fairy

Status

0 5 100 The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun

Normal

Status

0 5 100 The user restores its own HP. The amount of HP regained varies with the weather.
Mortal Spin

Poison

Physical

30 15 100 If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Has a 100% chance to poison the target.
Mountain Gale

Ice

Physical

100 10 85 Has a 30% chance to make the target flinch.
Mud Bomb

Ground

Special

65 10 85 The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.
Mud Shot

Ground

Special

55 15 95 The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
Mud-Slap

Ground

Special

20 10 100 The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Mud Sport

Ground

Status

0 15 100 The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Muddy Water

Water

Special

90 10 85 The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
Multi-Attack

Normal

Physical

120 10 100 Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type.
Mystical Fire

Fire

Special

75 10 100 The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.
Mystical Power

Psychic

Special

70 10 90 Has a 100% chance to raise the user's Special Attack by 1 stage.
Nasty Plot

Dark

Status

0 20 100 The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Natural Gift

Normal

Physical

0 15 100 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Nature Power

Normal

Status

0 20 100 This attack makes use of nature’s power. Its effects vary depending on the user’s environment.
Nature’s Madness

Fairy

Special

0 10 90 The user hits the target with the force of nature. It halves the target’s HP.
Needle Arm

Grass

Physical

60 15 100 The user attacks by wildly swinging its thorny arms. This may also make the target flinch.
Never-Ending Nightmare

Ghost

Physical

1 1 100 Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Night Daze

Dark

Special

85 10 95 The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy.
Nightmare

Ghost

Status

0 15 100 A sleeping target sees a nightmare that inflicts some damage every turn.
Night Shade

Ghost

Special

0 15 100 The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
Night Slash

Dark

Physical

70 15 100 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Noble Roar

Normal

Status

0 30 100 Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
No Retreat

Fighting

Status

0 5 100 This move raises all the user’s stats but prevents the user from switching out or fleeing.
Noxious Torque

Poison

Physical

100 10 100 Has a 30% chance to poison the target.
Nuzzle

Electric

Physical

20 20 100 The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Oblivion Wing

Flying

Special

80 10 100 The user absorbs its target’s HP. The user’s HP is restored by over half of the damage taken by the target.
Sandsear Storm

Ground

Special

100 10 80 Has a 20% chance to burn the target.
Obstruct

Dark

Status

0 10 100 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker’s Defense stat.
Oceanic Operetta

Water

Special

195 1 100 The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force.
Octazooka

Water

Special

65 10 85 The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy.
Octolock

Fighting

Status

0 15 100 The user locks the target in and prevents it from fleeing. This move also lowers the target’s Defense and Sp. Def every turn.
Odor Sleuth

Normal

Status

0 40 100 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Ominous Wind

Ghost

Special

60 5 100 The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
Order Up

Dragon

Physical

80 10 100 If an ally Tatsugiri has activated its Commander Ability, this move raises the user's Attack by 1 stage if the Tatsugiri is Curly Form, Defense by 1 stage if Droopy Form, or Speed by 1 stage if Stretchy Form. The effect happens whether or not this move is successful, and even if the Tatsugiri that activated the effect has since fainted.
Origin Pulse

Water

Special

110 10 85 The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
Outrage

Dragon

Physical

120 10 100 The user rampages and attacks for two to three turns. The user then becomes confused.
Overdrive

Electric

Special

80 10 100 The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
Overheat

Fire

Special

130 5 90 The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Pain Split

Normal

Status

0 20 100 The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
paleowave

Rock

Special

85 15 100 default: paleowave
Parabolic Charge

Electric

Special

65 20 100 The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.
Parting Shot

Dark

Status

0 20 100 With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon.
Payback

Dark

Physical

50 10 100 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
Pay Day

Normal

Physical

40 20 100 Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
Peck

Flying

Physical

35 35 100 The target is jabbed with a sharply pointed beak or horn.
Perish Song

Normal

Status

0 5 100 Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Petal Blizzard

Grass

Physical

90 15 100 The user stirs up a violent petal blizzard and attacks everything around it.
Petal Dance

Grass

Special

120 10 100 The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
Phantom Force

Ghost

Physical

90 10 100 The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Photon Geyser

Psychic

Special

100 5 100 The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.
Pika Papow

Electric

Special

0 20 100 The more Pikachu loves its Trainer, the greater the move’s power. It never misses.
Pin Missile

Bug

Physical

25 20 95 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Plasma Fists

Electric

Physical

100 15 100 The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
Play Nice

Normal

Status

0 20 100 The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.
Play Rough

Fairy

Physical

90 10 90 The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Pluck

Flying

Physical

60 20 100 The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Poison Fang

Poison

Physical

50 15 100 The user bites the target with toxic fangs. This may also leave the target badly poisoned.
Poison Gas

Poison

Status

0 40 90 A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits.
Poison Jab

Poison

Physical

80 20 100 The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
Poison Powder

Poison

Status

0 35 75 The user scatters a cloud of poisonous dust that poisons the target.
Poison Sting

Poison

Physical

15 35 100 The user stabs the target with a poisonous stinger. This may also poison the target.
Poison Tail

Poison

Physical

50 25 100 The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
Pollen Puff

Bug

Special

90 15 100 The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
Poltergeist

Ghost

Physical

110 5 90 The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item.
Population Bomb

Normal

Physical

20 10 90 Hits ten times. This move checks accuracy for each hit, and the attack ends if the target avoids a hit. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit ten times. If the user is holding Loaded Dice, this move hits four to ten times at random without checking accuracy between hits.
Pounce

Bug

Physical

50 20 100 Has a 100% chance to lower the target's Speed by 1 stage.
Pound

Normal

Physical

40 35 100 No additional effect.
Powder

Bug

Status

0 20 100 The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.
Powder Snow

Ice

Special

40 25 100 The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.
Power Gem

Rock

Special

80 20 100 The user attacks with a ray of light that sparkles as if it were made of gemstones.
Power Shift

Normal

Status

0 10 100 The user swaps its Attack and Defense stats, and stat stage changes remain on their respective stats. This move can be used again to swap the stats back. If the user uses Baton Pass, the replacement will have its Attack and Defense stats swapped if the effect is active. If the user has its stats recalculated by changing forme while its stats are swapped, this effect is ignored but is still active for the purposes of Baton Pass.
Power Split

Psychic

Status

0 10 100 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Power Swap

Psychic

Status

0 10 100 The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Power Trick

Psychic

Status

0 10 100 The user employs its psychic power to switch its Attack stat with its Defense stat.
Power Trip

Dark

Physical

20 10 100 The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.
Power-Up Punch

Fighting

Physical

40 20 100 Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
Power Whip

Grass

Physical

120 10 85 The user violently whirls its vines, tentacles, or the like to harshly lash the target.
Precipice Blades

Ground

Physical

120 10 85 The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
Present

Normal

Physical

0 15 90 The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Prismatic Laser

Psychic

Special

160 10 100 The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn.
Protect

Normal

Status

0 10 100 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psybeam

Psychic

Special

65 20 100 The target is attacked with a peculiar ray. This may also leave the target confused.
psyblade

Psychic

Physical

80 15 100 default: psyblade
Psych Up

Normal

Status

0 10 100 The user hypnotizes itself into copying any stat change made by the target.
Psychic

Psychic

Special

90 10 100 The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psychic Fangs

Psychic

Physical

85 10 100 The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
Psychic Terrain

Psychic

Status

0 10 100 This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psycho Boost

Psychic

Special

140 5 90 The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Psycho Cut

Psychic

Physical

70 20 100 The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Psycho Shift

Psychic

Status

0 10 100 Using its psychic power of suggestion, the user transfers its status conditions to the target.
Psyshield Bash

Psychic

Physical

70 10 90 Has a 100% chance to raise the user's Defense by 1 stage.
Psyshock

Psychic

Special

80 10 100 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psystrike

Psychic

Special

100 10 100 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psywave

Psychic

Special

0 15 100 The target is attacked with an odd psychic wave. The attack varies in intensity.
Pulverizing Pancake

Normal

Physical

210 1 100 Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
Punishment

Dark

Physical

0 5 100 The more the target has powered up with stat changes, the greater the move’s power.
Purify

Poison

Status

0 20 100 The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP.
Pursuit

Dark

Physical

40 20 100 The power of this attack move is doubled if it’s used on a target that’s switching out of battle.
Pyro Ball

Fire

Physical

120 5 90 The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.
Quash

Dark

Status

0 15 100 The user suppresses the target and makes its move go last.
Quick Attack

Normal

Physical

40 30 100 The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Quick Guard

Fighting

Status

0 15 100 The user protects itself and its allies from priority moves.
Quiver Dance

Bug

Status

0 20 100 The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats.
Rage

Normal

Physical

20 20 100 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Rage Fist

Ghost

Physical

50 10 100 Power is equal to 50+(X*50), where X is the total number of times the user has been hit by a damaging attack during the battle, even if the user did not lose HP from the attack. X cannot be greater than 6 and does not reset upon switching out or fainting. Each hit of a multi-hit attack is counted, but confusion damage is not counted.
Rage Powder

Bug

Status

0 20 100 The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user.
Raging Bull

Normal

Physical

90 10 100 If this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated. If the user's current form is a Paldean Tauros, this move's type changes to match. Fighting type for Combat Breed, Fire type for Blaze Breed, and Water type for Aqua Breed.
Sandstorm

Rock

Status

0 10 100 A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
Sand Tomb

Ground

Physical

35 15 85 The user traps the target inside a harshly raging sandstorm for four to five turns.
Raging Fury

Fire

Physical

120 10 100 The user spends two or three turns locked into this move and becomes confused immediately after its move on the last turn of the effect if it is not already. This move targets an opposing Pokemon at random on each turn. If the user is prevented from moving, is asleep at the beginning of a turn, or the attack is not successful against the target on the first turn of the effect or the second turn of a three-turn effect, the effect ends without causing confusion. If this move is called by Sleep Talk and the user is asleep, the move is used for one turn and does not confuse the user.
Rain Dance

Water

Status

0 5 100 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Rapid Spin

Normal

Physical

50 40 100 A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat.
Razor Leaf

Grass

Physical

55 25 95 Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.
Razor Shell

Water

Physical

75 10 95 The user cuts its target with sharp shells. This may also lower the target’s Defense stat.
Razor Wind

Normal

Special

80 10 100 In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Recover

Normal

Status

0 5 100 Restoring its own cells, the user restores its own HP by half of its max HP.
Recycle

Normal

Status

0 10 100 The user recycles a held item that has been used in battle so it can be used again.
Reflect

Psychic

Status

0 20 100 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Reflect Type

Normal

Status

0 15 100 The user reflects the target’s type, making the user the same type as the target.
Refresh

Normal

Status

0 20 100 The user rests to cure itself of poisoning, a burn, or paralysis.
Relic Song

Normal

Special

75 10 100 The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
Rest

Psychic

Status

0 5 100 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Retaliate

Normal

Physical

70 5 100 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.
Return

Normal

Physical

0 20 100 This full-power attack grows more powerful the more the user likes its Trainer.
Revelation Dance

Normal

Special

90 15 100 The user attacks the target by dancing very hard. The user’s type determines the type of this move.
Revenge

Fighting

Physical

60 10 100 This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
Reversal

Fighting

Physical

0 15 100 An all-out attack that becomes more powerful the less HP the user has.
Revival Blessing

Normal

Status

0 1 100 A fainted party member is selected and revived with 1/2 its max HP, rounded down. Fails if there are no fainted party members.
Rising Voltage

Electric

Special

70 20 100 The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain.
Roar

Normal

Status

0 20 100 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Roar of Time

Dragon

Special

150 5 90 The user blasts the target with power that distorts even time. The user can’t move on the next turn.
Rock Blast

Rock

Physical

25 10 90 The user hurls hard rocks at the target. Two to five rocks are launched in a row.
Rock Climb

Normal

Physical

90 20 85 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Rock Polish

Rock

Status

0 20 100 The user polishes its body to reduce drag. This sharply raises the Speed stat.
Rock Slide

Rock

Physical

75 10 90 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash

Fighting

Physical

40 15 100 The user attacks with a punch. This may also lower the target’s Defense stat.
Rock Throw

Rock

Physical

50 15 90 The user picks up and throws a small rock at the target to attack.
Rock Tomb

Rock

Physical

60 15 95 Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
Rock Wrecker

Rock

Physical

150 5 90 The user launches a huge boulder at the target to attack. The user can’t move on the next turn.
Role Play

Psychic

Status

0 10 100 The user mimics the target completely, copying the target’s Ability.
Rolling Kick

Fighting

Physical

60 15 85 The user lashes out with a quick, spinning kick. This may also make the target flinch.
Rollout

Rock

Physical

30 20 90 The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Roost

Flying

Status

0 5 100 The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.
Rototiller

Ground

Status

0 10 100 Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
Round

Normal

Special

60 15 100 The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Ruination

Dark

Special

0 10 90 Deals damage to the target equal to half of its current HP, rounded down, but not less than 1 HP.
Sacred Fire

Fire

Physical

100 5 95 The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
Sacred Sword

Fighting

Physical

90 15 100 The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage.
Safeguard

Normal

Status

0 25 100 The user creates a protective field that prevents status conditions for five turns.
Salt Cure

Rock

Physical

40 15 100 Causes damage to the target equal to 1/8 of its maximum HP (1/4 if the target is Steel or Water type), rounded down, at the end of each turn during effect. This effect ends when the target is no longer active.
Sand Attack

Ground

Status

0 15 100 Sand is hurled in the target’s face, reducing the target’s accuracy.
Sappy Seed

Grass

Physical

100 10 90 The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn.
Savage Spin-Out

Bug

Physical

1 1 100 The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Scald

Water

Special

80 15 100 The user shoots boiling hot water at its target. This may also leave the target with a burn.
Scale Shot

Dragon

Physical

25 20 90 The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat.
Scary Face

Normal

Status

0 10 100 The user frightens the target with a scary face to harshly lower its Speed stat.
Scorching Sands

Ground

Special

70 10 100 The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Scratch

Normal

Physical

40 35 100 Hard, pointed, sharp claws rake the target to inflict damage.
Screech

Normal

Status

0 40 85 An earsplitting screech harshly lowers the target’s Defense stat.
Searing Shot

Fire

Special

100 5 100 The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
Searing Sunraze Smash

Steel

Physical

200 1 100 After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target’s Ability.
Secret Power

Normal

Physical

70 20 100 The additional effects of this attack depend upon where it was used.
Secret Sword

Fighting

Special

85 10 100 The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Seed Bomb

Grass

Physical

80 15 100 The user slams a barrage of hard-shelled seeds down on the target from above.
Seed Flare

Grass

Special

120 5 85 The user emits a shock wave from its body to attack its target. This may also harshly lower the target’s Sp. Def stat.
Seismic Toss

Fighting

Physical

0 20 100 The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
Self-Destruct

Normal

Physical

200 5 100 The user attacks everything around it by causing an explosion. The user faints upon using this move.
Shadow Ball

Ghost

Special

80 15 100 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Shadow Bone

Ghost

Physical

85 10 100 The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat.
Shadow Claw

Ghost

Physical

70 15 100 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Shadow Force

Ghost

Physical

120 5 100 The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.
Shadow Punch

Ghost

Physical

60 20 100 The user throws a punch from the shadows. This attack never misses.
Shadow Sneak

Ghost

Physical

40 30 100 The user extends its shadow and attacks the target from behind. This move always goes first.
shadowstrike

Ghost

Physical

80 10 95 default: shadowstrike
Sharpen

Normal

Status

0 30 100 The user makes its edges more jagged, which raises its Attack stat.
Shattered Psyche

Psychic

Physical

1 1 100 The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Shed Tail

Normal

Status

0 10 100 The user takes 1/2 of its maximum HP, rounded up, and creates a substitute that has 1/4 of the user's maximum HP, rounded down. The user is replaced with another Pokemon in its party and the selected Pokemon has the substitute transferred to it. Fails if the user would faint, or if there are no unfainted party members.
Sheer Cold

Ice

Special

0 5 30 The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.
Shell Side Arm

Poison

Special

90 10 100 This move inflicts physical or special damage, whichever will be more effective. This may also poison the target.
Shell Smash

Normal

Status

0 15 100 The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
Shell Trap

Fire

Special

150 5 100 The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon.
Shelter

Steel

Status

0 10 100 Raises the user's Defense by 2 stages.
Shift Gear

Steel

Status

0 10 100 The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
Shock Wave

Electric

Special

60 20 100 The user strikes the target with a quick jolt of electricity. This attack never misses.
Shore Up

Ground

Status

0 5 100 The user regains up to half of its max HP. It restores more HP in a sandstorm.
Signal Beam

Bug

Special

75 15 100 The user attacks with a sinister beam of light. This may also confuse the target.
Silk Trap

Bug

Status

0 10 100 The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Speed lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Silver Wind

Bug

Special

60 5 100 The target is attacked with powdery scales blown by the wind. This may also raise all the user’s stats.
Simple Beam

Normal

Status

0 15 100 The user’s mysterious psychic wave changes the target’s Ability to Simple.
Sing

Normal

Status

0 15 55 A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Sinister Arrow Raid

Ghost

Physical

180 1 100 The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force.
Sizzly Slide

Fire

Physical

60 20 100 The user cloaks itself in fire and charges at the target. This also leaves the target with a burn.
Sketch

Normal

Status

0 1 100 It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
Skill Swap

Psychic

Status

0 10 100 The user employs its psychic power to exchange Abilities with the target.
Skitter Smack

Bug

Physical

70 10 90 The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat.
Skull Bash

Normal

Physical

130 10 100 The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
Sky Attack

Flying

Physical

140 5 90 A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Sky Drop

Flying

Physical

60 10 100 The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Sky Uppercut

Fighting

Physical

85 15 90 The user attacks the target with an uppercut thrown skyward with force.
Slack Off

Normal

Status

0 5 100 The user slacks off, restoring its own HP by up to half of its max HP.
Slam

Normal

Physical

80 20 75 The target is slammed with a long tail, vines, or the like to inflict damage.
Slash

Normal

Physical

70 20 100 The target is attacked with a slash of claws or blades. Critical hits land more easily.
Sleep Powder

Grass

Status

0 15 75 The user scatters a big cloud of sleep-inducing dust around the target.
Sleep Talk

Normal

Status

0 10 100 While it is asleep, the user randomly uses one of the moves it knows.
Sludge

Poison

Special

65 20 100 Unsanitary sludge is hurled at the target. This may also poison the target.
Sludge Bomb

Poison

Special

90 10 100 Unsanitary sludge is hurled at the target. This may also poison the target.
Sludge Wave

Poison

Special

95 10 100 The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
Smack Down

Rock

Physical

50 15 100 The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit.
Smart Strike

Steel

Physical

70 10 100 The user stabs the target with a sharp horn. This attack never misses.
Smelling Salts

Normal

Physical

70 10 100 This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however.
Smog

Poison

Special

30 20 70 The target is attacked with a discharge of filthy gases. This may also poison the target.
Smokescreen

Normal

Status

0 20 100 The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.
Snap Trap

Grass

Physical

35 15 100 The user snares the target in a snap trap for four to five turns.
Snarl

Dark

Special

55 15 95 The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Snatch

Dark

Status

0 10 100 The user steals the effects of any attempts to use a healing or stat-changing move.
Snipe Shot

Water

Special

80 15 100 The user ignores the effects of opposing Pokémon’s moves and Abilities that draw in moves, allowing this move to hit the chosen target.
Snore

Normal

Special

50 15 100 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Snowscape

Ice

Status

0 10 100 For 5 turns, the weather becomes Snow. During the effect, the Defense of Ice-type Pokemon is multiplied by 1.5 when taking damage from a physical attack. Lasts for 8 turns if the user is holding Icy Rock. Fails if the current weather is Snow.
Soak

Water

Status

0 20 100 The user shoots a torrent of water at the target and changes the target’s type to Water.
Soft-Boiled

Normal

Status

0 5 100 The user restores its own HP by up to half of its max HP.
Solar Beam

Grass

Special

120 10 100 In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Solar Blade

Grass

Physical

125 10 100 In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.
Sonic Boom

Normal

Special

0 20 90 The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Soul-Stealing 7-Star Strike

Ghost

Physical

195 1 100 After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force.
Spacial Rend

Dragon

Special

100 5 95 The user tears the target along with the space around it. Critical hits land more easily.
Spark

Electric

Physical

65 20 100 The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
Sparkling Aria

Water

Special

90 10 100 The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.
Sparkly Swirl

Fairy

Special

120 5 85 The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user’s party.
Spectral Thief

Ghost

Physical

90 10 100 The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks.
Speed Swap

Psychic

Status

0 10 100 The user exchanges Speed stats with the target.
Spicy Extract

Grass

Status

0 15 100 Raises the target's Attack by 2 stages and lowers its Defense by 2 stages.
Spider Web

Bug

Status

0 10 100 The user ensnares the target with thin, gooey silk so it can’t flee from battle.
Spike Cannon

Normal

Physical

20 15 100 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Spikes

Ground

Status

0 20 100 The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
Spiky Shield

Grass

Status

0 10 100 In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.
Spin Out

Steel

Physical

100 5 100 Lowers the user's Speed by 2 stages.
Spirit Break

Fairy

Physical

75 15 100 The user attacks the target with so much force that it could break the target’s spirit. This also lowers the target’s Sp. Atk stat.
Spirit Shackle

Ghost

Physical

80 10 100 The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping.
Spit Up

Normal

Special

0 10 100 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.
Spite

Ghost

Status

0 10 100 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Splash

Normal

Status

0 40 100 The user just flops and splashes around to no effect at all...
Splintered Stormshards

Rock

Physical

190 1 100 After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield.
Splishy Splash

Water

Special

90 15 100 The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
Spore

Grass

Status

0 15 100 The user scatters bursts of spores that induce sleep.
Spotlight

Normal

Status

0 15 100 The user shines a spotlight on the target so that only the target will be attacked during the turn.
Springtide Storm

Fairy

Special

100 5 80 Has a 30% chance to lower the target's Attack by 1 stage.
Stealth Rock

Rock

Status

0 20 100 The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Steam Eruption

Water

Special

110 5 95 The user immerses the target in superheated steam. This may also leave the target with a burn.
Steamroller

Bug

Physical

65 20 100 The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.
Steel Beam

Steel

Special

140 5 95 The user fires a beam of steel that it collected from its entire body. This also damages the user.
Steel Roller

Steel

Physical

130 5 100 The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain.
Steel Wing

Steel

Physical

70 25 90 The target is hit with wings of steel. This may also raise the user’s Defense stat.
Sticky Web

Bug

Status

0 20 100 The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.
Stockpile

Normal

Status

0 20 100 The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Stoked Sparksurfer

Electric

Special

175 1 100 After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.
Stomp

Normal

Physical

65 20 100 The target is stomped with a big foot. This may also make the target flinch.
Stomping Tantrum

Ground

Physical

75 10 100 Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
Stone Axe

Rock

Physical

65 15 90 If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.
Stone Edge

Rock

Physical

100 5 80 The user stabs the target from below with sharpened stones. Critical hits land more easily.
Stored Power

Psychic

Special

20 10 100 The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Storm Throw

Fighting

Physical

60 10 100 The user strikes the target with a fierce blow. This attack always results in a critical hit.
Strange Steam

Fairy

Special

90 10 95 The user attacks the target by emitting steam. This may also confuse the target.
Strength

Normal

Physical

80 15 100 The target is slugged with a punch thrown at maximum power.
Strength Sap

Grass

Status

0 10 100 The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat.
String Shot

Bug

Status

0 40 95 Opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.
Struggle

Normal

Physical

50 1 100 This attack is used in desperation only if the user has no PP. It also damages the user a little.
Struggle Bug

Bug

Special

50 20 100 While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit.
Stuff Cheeks

Normal

Status

0 10 100 The user eats its held Berry, then sharply raises its Defense stat.
Stun Spore

Grass

Status

0 30 75 The user scatters a cloud of numbing powder that paralyzes the target.
Submission

Fighting

Physical

80 20 80 The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Substitute

Normal

Status

0 10 100 The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Subzero Slammer

Ice

Physical

1 1 100 The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Sucker Punch

Dark

Physical

70 5 100 This move enables the user to attack first. This move fails if the target is not readying an attack.
Sunny Day

Fire

Status

0 5 100 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Sunsteel Strike

Steel

Physical

100 5 100 The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.
Super Fang

Normal

Physical

0 10 90 The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.
Superpower

Fighting

Physical

120 5 100 The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Supersonic

Normal

Status

0 20 55 The user generates odd sound waves from its body that confuse the target.
Supersonic Skystrike

Flying

Physical

1 1 100 The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Surf

Water

Special

90 15 100 The user attacks everything around it by swamping its surroundings with a giant wave.
Surging Strikes

Water

Physical

25 5 100 The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit.
Swagger

Normal

Status

0 15 85 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Swallow

Normal

Status

0 10 100 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Sweet Kiss

Fairy

Status

0 10 75 The user kisses the target with a sweet, angelic cuteness that causes confusion.
Sweet Scent

Normal

Status

0 20 100 A sweet scent that harshly lowers opposing Pokémon’s evasiveness.
Swift

Normal

Special

60 20 100 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Switcheroo

Dark

Status

0 10 100 The user trades held items with the target faster than the eye can follow.
Swords Dance

Normal

Status

0 20 100 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
Synchronoise

Psychic

Special

120 10 100 Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Synthesis

Grass

Status

0 5 100 The user restores its own HP. The amount of HP regained varies with the weather.
syrupbomb

Grass

Special

60 10 85 default: syrupbomb
Tackle

Normal

Physical

40 35 100 A physical attack in which the user charges and slams into the target with its whole body.
Tail Glow

Bug

Status

0 20 100 The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
Tail Slap

Normal

Physical

25 10 85 The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Tail Whip

Normal

Status

0 30 100 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
Tailwind

Flying

Status

0 15 100 The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
Take Down

Normal

Physical

90 20 85 A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Take Heart

Psychic

Status

0 15 100 The user cures its non-volatile status condition. Raises the user's Special Attack and Special Defense by 1 stage.
Tar Shot

Rock

Status

0 15 100 The user pours sticky tar over the target, lowering the target’s Speed stat. The target becomes weaker to Fire-type moves.
Taunt

Dark

Status

0 20 100 The target is taunted into a rage that allows it to use only attack moves for three turns.
Tearful Look

Normal

Status

0 20 100 The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.
Teatime

Normal

Status

0 10 100 The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.
Techno Blast

Normal

Special

120 5 100 The user fires a beam of light at its target. The move’s type changes depending on the Drive the user holds.
Tectonic Rage

Ground

Physical

1 1 100 The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Teeter Dance

Normal

Status

0 20 100 The user performs a wobbly dance that confuses the Pokémon around it.
Telekinesis

Psychic

Status

0 15 100 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Teleport

Psychic

Status

0 20 100 The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
Tera Blast

Normal

Special

80 10 100 If the user is Terastallized, this move becomes a physical attack if the user's Attack is greater than its Special Attack, including stat stage changes, and this move's type becomes the same as the user's Tera Type.
Terrain Pulse

Normal

Special

50 10 100 The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used.
Thief

Dark

Physical

60 25 100 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Thousand Arrows

Ground

Physical

90 10 100 This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.
Thousand Waves

Ground

Physical

90 10 100 The user attacks with a wave that crawls along the ground. Those it hits can’t flee from battle.
Thrash

Normal

Physical

120 10 100 The user rampages and attacks for two to three turns. The user then becomes confused.
Throat Chop

Dark

Physical

80 15 100 The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Thunder

Electric

Special

110 10 70 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderbolt

Electric

Special

90 15 100 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Thunder Cage

Electric

Special

80 15 90 The user traps the target in a cage of sparking electricity for four to five turns.
Thunder Fang

Electric

Physical

65 15 95 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Thunderous Kick

Fighting

Physical

90 10 100 The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target’s Defense stat.
Thunder Punch

Electric

Physical

75 15 100 The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Shock

Electric

Special

40 30 100 A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
Thunder Wave

Electric

Status

0 20 90 The user launches a weak jolt of electricity that paralyzes the target.
Tickle

Normal

Status

0 20 100 The user tickles the target into laughing, reducing its Attack and Defense stats.
Tidy Up

Normal

Status

0 10 100 Raises the user's Attack and Speed by 1 stage. Removes subtitutes from all active Pokemon and ends the effects of Spikes, Stealth Rock, Sticky Web, and Toxic Spikes for both sides.
Topsy-Turvy

Dark

Status

0 20 100 All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Torch Song

Fire

Special

80 10 100 Has a 100% chance to raise the user's Special Attack by 1 stage.
Torment

Dark

Status

0 15 100 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Toxic

Poison

Status

0 10 90 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Toxic Spikes

Poison

Status

0 20 100 The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Toxic Thread

Poison

Status

0 20 100 The user shoots poisonous threads to poison the target and lower the target’s Speed stat.
Trailblaze

Grass

Physical

50 20 100 Has a 100% chance to raise the user's Speed by 1 stage.
Transform

Normal

Status

0 10 100 The user transforms into a copy of the target right down to having the same move set.
Tri Attack

Normal

Special

80 10 100 The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Trick

Psychic

Status

0 10 100 The user catches the target off guard and swaps its held item with its own.
Trick-or-Treat

Ghost

Status

0 20 100 The user takes the target trick-or-treating. This adds Ghost type to the target’s type.
Trick Room

Psychic

Status

0 5 100 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Triple Arrows

Fighting

Physical

90 10 100 Has a 50% chance to lower the target's Defense by 1 stage, a 30% chance to make it flinch, and a higher chance for a critical hit.
Triple Axel

Ice

Physical

20 10 90 A consecutive three-kick attack that becomes more powerful with each successful hit.
Triple Dive

Water

Physical

30 10 95 Hits three times.
Triple Kick

Fighting

Physical

10 10 90 A consecutive three-kick attack that becomes more powerful with each successful hit.
Trop Kick

Grass

Physical

70 15 100 The user lands an intense kick of tropical origins on the target. This also lowers the target’s Attack stat.
Trump Card

Normal

Special

0 5 100 The fewer PP this move has, the greater its power.
Twin Beam

Psychic

Special

40 10 100 Hits twice. If the first hit breaks the target's substitute, it will take damage for the second hit.
Twineedle

Bug

Physical

25 20 100 The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.
Twinkle Tackle

Fairy

Physical

1 1 100 The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Twister

Dragon

Special

40 20 100 The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
U-turn

Bug

Physical

70 20 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Uproar

Normal

Special

90 10 100 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Vacuum Wave

Fighting

Special

40 30 100 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
V-create

Fire

Physical

180 5 95 With a hot flame on its forehead, the user hurls itself at its target. This lowers the user’s Defense, Sp. Def, and Speed stats.
Veevee Volley

Normal

Physical

0 20 100 The more Eevee loves its Trainer, the greater the move’s power. It never misses.
Venom Drench

Poison

Status

0 20 100 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
Venoshock

Poison

Special

65 10 100 The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
Victory Dance

Fighting

Status

0 10 100 Raises the user's Attack, Defense, and Speed by 1 stage.
Vine Whip

Grass

Physical

45 25 100 The target is struck with slender, whiplike vines to inflict damage.
Vise Grip

Normal

Physical

55 30 100 The target is gripped and squeezed from both sides to inflict damage.
Vital Throw

Fighting

Physical

70 10 100 The user attacks last. In return, this throw move never misses.
Volt Switch

Electric

Special

70 20 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt Tackle

Electric

Physical

120 15 100 The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
Wake-Up Slap

Fighting

Physical

70 10 100 This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Waterfall

Water

Physical

80 15 100 The user charges at the target and may make it flinch.
Water Gun

Water

Special

40 25 100 The target is blasted with a forceful shot of water.
Water Pledge

Water

Special

80 10 100 A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.
Water Pulse

Water

Special

60 20 100 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Water Shuriken

Water

Special

15 20 100 The user hits the target with throwing stars two to five times in a row. This move always goes first.
Water Sport

Water

Status

0 15 100 The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Water Spout

Water

Special

150 5 100 The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.
Wave Crash

Water

Physical

120 10 100 If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.
Weather Ball

Normal

Special

50 10 100 This attack move varies in power and type depending on the weather.
Whirlpool

Water

Special

35 15 85 The user traps the target in a violent swirling whirlpool for four to five turns.
Whirlwind

Normal

Status

0 20 100 The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Wicked Blow

Dark

Physical

75 5 100 The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.
Wicked Torque

Dark

Physical

80 10 100 Has a 10% chance to cause the target to fall asleep.
Wide Guard

Rock

Status

0 10 100 The user and its allies are protected from wide-ranging attacks for one turn.
Wildbolt Storm

Electric

Special

100 10 80 Has a 20% chance to paralyze the target.
Wild Charge

Electric

Physical

90 15 100 The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Will-O-Wisp

Fire

Status

0 15 85 The user shoots a sinister flame at the target to inflict a burn.
Wing Attack

Flying

Physical

60 35 100 The target is struck with large, imposing wings spread wide to inflict damage.
Wish

Normal

Status

0 10 100 One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.
Withdraw

Water

Status

0 40 100 The user withdraws its body into its hard shell, raising its Defense stat.
Wonder Room

Psychic

Status

0 10 100 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Wood Hammer

Grass

Physical

120 15 100 The user slams its rugged body into the target to attack. This also damages the user quite a lot.
Work Up

Normal

Status

0 30 100 The user is roused, and its Attack and Sp. Atk stats increase.
Worry Seed

Grass

Status

0 10 100 A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.
Wrap

Normal

Physical

15 20 90 A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
Wring Out

Normal

Special

0 5 100 The user powerfully wrings the target. The more HP the target has, the greater the move’s power.
X-Scissor

Bug

Physical

80 15 100 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
Yawn

Normal

Status

0 10 100 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Zap Cannon

Electric

Special

120 5 50 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Zen Headbutt

Psychic

Physical

80 15 90 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Zing Zap

Electric

Physical

80 10 100 A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
Zippy Zap

Electric

Physical

80 10 100 The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.
alluringvoice

Fairy

Special

80 10 100 default: alluringvoice
burningbulwark

Fire

Status

0 10 100 default: burningbulwark
dragoncheer

Dragon

Status

0 15 100 default: dragoncheer
electroshot

Electric

Special

130 10 100 default: electroshot
ficklebeam

Dragon

Special

80 5 100 default: ficklebeam
hardpress

Steel

Physical

0 10 100 default: hardpress
Malignant Chain

Poison

Special

100 5 100 The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned.
mightycleave

Rock

Physical

95 5 100 default: mightycleave
psychicnoise

Psychic

Special

75 10 100 default: psychicnoise
supercellslam

Electric

Physical

100 15 95 default: supercellslam
tachyoncutter

Steel

Special

50 10 100 default: tachyoncutter
temperflare

Fire

Physical

75 10 100 default: temperflare
terastarstorm

Normal

Special

120 5 100 default: terastarstorm
thunderclap

Electric

Special

70 5 100 default: thunderclap
upperhand

Fighting

Physical

65 15 100 default: upperhand