Moves

Name Type Category Base Power PP Accuracy Description
10,000,000 Volt Thunderbolt

Electric

Special

195 1 100 The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
Accelerock

Rock

Physical

40 20 100 The user smashes into the target at high speed. This move always goes first.
Acid

Poison

Special

40 30 100 Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
Acid Downpour

Poison

Physical

1 1 100 The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Acupressure

Normal

Status

0 30 100 The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
Aerial Ace

Flying

Physical

60 20 100 The user confounds the target with speed, then slashes. This attack never misses.
After You

Normal

Status

0 15 100 The user helps the target and makes it use its move right after the user.
Air Slash

Flying

Special

75 15 95 The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
All-Out Pummeling

Fighting

Physical

1 1 100 The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Anchor Shot

Steel

Physical

80 20 100 The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
Apple Acid

Grass

Special

80 10 100 The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat.
Aqua Cutter

Water

Physical

70 20 100 The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
Aqua Ring

Water

Status

0 20 100 The user envelops itself in a veil made of water. It regains some HP every turn.
Aqua Step

Water

Physical

80 10 100 The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.
Aqua Tail

Water

Physical

90 10 90 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Armor Cannon

Fire

Special

120 5 100 The user shoots its own armor out as blazing projectiles. This also lowers the user's Defense and Sp. Def stats.
Aromatherapy

Grass

Status

0 5 100 The user releases a soothing scent that heals all status conditions affecting the user's party.
Assist

Normal

Status

0 20 100 The user hurriedly and randomly uses a move among those known by ally Pokémon.
Astral Barrage

Ghost

Special

120 5 100 The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
Aurora Beam

Ice

Special

65 20 100 The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
Autotomize

Steel

Status

0 15 100 The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Axe Kick

Fighting

Physical

120 10 90 The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
Baby-Doll Eyes

Fairy

Status

0 30 100 The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Baddy Bad

Dark

Special

80 15 95 The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's physical moves.
Baneful Bunker

Poison

Status

0 10 100 In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.
Barb Barrage

Poison

Physical

60 10 100 The user launches countless toxic barbs to inflict damage. This may also poison the target. This move's power is doubled if the target is already poisoned.
Barrage

Normal

Physical

15 20 85 Round objects are hurled at the target to strike two to five times in a row.
Barrier

Psychic

Status

0 20 100 The user throws up a sturdy wall that sharply raises its Defense stat.
Baton Pass

Normal

Status

0 40 100 The user switches places with a party Pokémon in waiting and passes along any stat changes.
Beat Up

Dark

Physical

0 10 100 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Belch

Poison

Special

120 10 90 The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Bestow

Normal

Status

0 15 100 The user passes its held item to the target when the target isn't holding an item.
Bide

Normal

Physical

0 10 100 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bite

Dark

Physical

60 25 100 The target is bitten with viciously sharp fangs. This may also make the target flinch.
Bitter Blade

Fire

Physical

90 10 100 The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target.
Bitter Malice

Ghost

Special

75 10 100 The user attacks the target with spine-chilling resentment. This also lowers the target's Attack stat.
Black Hole Eclipse

Dark

Physical

1 1 100 The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Blast Burn

Fire

Special

150 5 90 The target is razed by a fiery explosion. The user can't move on the next turn.
Bleakwind Storm

Flying

Special

100 10 80 The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also lower the Speed stats of opposing Pokémon.
Blizzard

Ice

Special

110 5 70 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Bloom Doom

Grass

Physical

1 1 100 The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Blue Flare

Fire

Special

130 5 85 The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.
Bone Club

Ground

Physical

65 20 85 The user clubs the target with a bone. This may also make the target flinch.
Bouncy Bubble

Water

Special

60 20 100 The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.
Branch Poke

Grass

Physical

40 40 100 The user attacks the target by poking it with a sharply pointed branch.
Breaking Swipe

Dragon

Physical

60 15 100 The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
Breakneck Blitz

Normal

Physical

1 1 100 The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Brutal Swing

Dark

Physical

60 20 100 The user swings its body around violently to inflict damage on everything in its vicinity.
Bubble

Water

Special

40 30 100 A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
Bubble Beam

Water

Special

65 20 100 A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
Bulldoze

Ground

Physical

60 20 100 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Bullet Punch

Steel

Physical

40 30 100 The user strikes the target with tough punches as fast as bullets. This move always goes first.
Burning Jealousy

Fire

Special

70 5 100 The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
Burn Up

Fire

Special

130 5 100 To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
Buzzy Buzz

Electric

Special

60 20 100 The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis.
Camouflage

Normal

Status

0 20 100 The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Captivate

Normal

Status

0 20 100 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Catastropika

Electric

Physical

210 1 100 The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
Ceaseless Edge

Dark

Physical

65 15 90 The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes.
Celebrate

Normal

Status

0 40 100 The Pokémon congratulates you on your special day!
Charm

Fairy

Status

0 20 100 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Chilling Water

Water

Special

50 20 100 The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Chilly Reception

Ice

Status

0 10 100 The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns.
Chip Away

Normal

Physical

70 20 100 Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
Chloroblast

Grass

Special

150 5 95 The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user.
Circle Throw

Fighting

Physical

60 10 90 The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Clamp

Water

Physical

35 15 85 The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
Clangorous Soulblaze

Dragon

Special

185 1 100 After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user's stats.
Coaching

Fighting

Status

0 10 100 The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Collision Course

Fighting

Physical

100 5 100 The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit.
Comet Punch

Normal

Physical

18 15 85 The target is hit with a flurry of punches that strike two to five times in a row.
Comeuppance

Dark

Physical

0 10 100 The user retaliates with much greater force against the opponent that last inflicted damage on it.
Confide

Normal

Status

0 20 100 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Brine

Water

Special

65 10 100 This move's power is doubled if the target's HP is at half or less.
Constrict

Normal

Physical

10 35 100 The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
Continental Crush

Rock

Physical

1 1 100 The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Conversion

Normal

Status

0 30 100 The user changes its type to become the same type as the move at the top of the list of moves it knows.
Corkscrew Crash

Steel

Physical

1 1 100 The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Court Change

Normal

Status

0 10 100 With its mysterious power, the user swaps the effects on either side of the field.
Covet

Normal

Physical

60 25 100 The user endearingly approaches the target, then steals the target's held item.
Crafty Shield

Fairy

Status

0 10 100 The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
Crunch

Dark

Physical

80 15 100 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Crush Claw

Normal

Physical

75 10 95 The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
Dazzling Gleam

Fairy

Special

80 10 100 The user damages opposing Pokémon by emitting a powerful flash.
Defog

Flying

Status

0 15 100 A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Detect

Fighting

Status

0 5 100 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Devastating Drake

Dragon

Physical

1 1 100 The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Disarming Voice

Fairy

Special

40 15 100 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Dizzy Punch

Normal

Physical

70 10 100 The target is hit with rhythmically launched punches. This may also leave the target confused.
Doodle

Normal

Status

0 10 100 The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.
Doom Desire

Steel

Special

140 5 100 Two turns after this move is used, a concentrated bundle of light blasts the target.
Double Shock

Electric

Physical

120 5 100 The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.
Double Slap

Normal

Physical

15 10 85 The target is slapped repeatedly, back and forth, two to five times in a row.
Dragon Breath

Dragon

Special

60 20 100 The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
Dragon Energy

Dragon

Special

150 5 100 Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power.
Dragon Pulse

Dragon

Special

85 10 100 The target is attacked with a shock wave generated by the user's gaping mouth.
Dragon Rage

Dragon

Special

0 10 100 This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
Dragon Rush

Dragon

Physical

100 10 75 The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
Dragon Tail

Dragon

Physical

60 10 90 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Drill Peck

Flying

Physical

80 20 100 A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
Drum Beating

Grass

Physical

80 10 100 The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.
Dual Chop

Dragon

Physical

40 15 90 The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Earth Power

Ground

Special

90 10 100 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Earthquake

Ground

Physical

100 10 100 The user sets off an earthquake that strikes every Pokémon around it.
Eerie Impulse

Electric

Status

0 15 100 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Egg Bomb

Normal

Physical

100 10 75 A large egg is hurled at the target with maximum force to inflict damage.
Electro Ball

Electric

Special

0 10 100 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Electro Drift

Electric

Special

100 5 100 The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit.
Glacial Lance

Ice

Physical

120 5 100 The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
Embargo

Dark

Status

0 15 100 This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
Ember

Fire

Special

40 25 100 The target is attacked with small flames. This may also leave the target with a burn.
Encore

Normal

Status

0 5 100 The user compels the target to keep using the move it encored for three turns.
Energy Ball

Grass

Special

90 10 100 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Entrainment

Normal

Status

0 15 100 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Eruption

Fire

Special

150 5 100 The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power.
Esper Wing

Psychic

Special

80 10 100 The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit.
Eternabeam

Dragon

Special

160 5 90 This is Eternatus's most powerful attack in its original form. The user can't move on the next turn.
Explosion

Normal

Physical

250 5 100 The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Extrasensory

Psychic

Special

80 20 100 The user attacks with an odd, unseeable power. This may also make the target flinch.
Extreme Evoboost

Normal

Status

0 1 100 After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
Extreme Speed

Normal

Physical

80 5 100 The user charges the target at blinding speed. This move always goes first.
Fairy Lock

Fairy

Status

0 10 100 By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
False Surrender

Dark

Physical

80 10 100 The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
False Swipe

Normal

Physical

40 40 100 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Feather Dance

Flying

Status

0 15 100 The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Feint Attack

Dark

Physical

60 20 100 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Fiery Wrath

Dark

Special

90 10 100 The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.
Fillet Away

Normal

Status

0 10 100 The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.
Fire Fang

Fire

Physical

65 15 95 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Fire Lash

Fire

Physical

80 15 100 The user strikes the target with a burning lash. This also lowers the target's Defense stat.
Fissure

Ground

Physical

0 5 30 The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Flail

Normal

Physical

0 15 100 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Flame Burst

Fire

Special

70 15 100 The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
hiddenpowersteel

Steel

Special

60 15 100 default: hiddenpowersteel
Flamethrower

Fire

Special

90 15 100 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Flash

Normal

Status

0 20 100 The user flashes a bright light that cuts the target's accuracy.
Fling

Dark

Physical

0 10 100 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Flip Turn

Water

Physical

60 20 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Floaty Fall

Flying

Physical

90 15 95 The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch.
Flower Shield

Fairy

Status

0 10 100 The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power.
Flying Press

Fighting

Physical

100 10 95 The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Focus Blast

Fighting

Special

120 5 70 The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Force Palm

Fighting

Physical

60 10 100 The target is attacked with a shock wave. This may also leave the target with paralysis.
Foresight

Normal

Status

0 40 100 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Freeze-Dry

Ice

Special

70 20 100 The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Freezing Glare

Psychic

Special

90 10 100 The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.
Freezy Frost

Ice

Special

100 10 90 The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle.
Frenzy Plant

Grass

Special

150 5 90 The user slams the target with the roots of an enormous tree. The user can't move on the next turn.
Frustration

Normal

Physical

0 20 100 This full-power attack grows more powerful the less the user likes its Trainer.
Future Sight

Psychic

Special

120 10 100 Two turns after this move is used, a hunk of psychic energy attacks the target.
Gastro Acid

Poison

Status

0 10 100 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
Gear Up

Steel

Status

0 20 100 The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
Genesis Supernova

Psychic

Special

185 1 100 After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.
Giga Impact

Normal

Physical

150 5 90 The user charges at the target using every bit of its power. The user can't move on the next turn.
Gigaton Hammer

Steel

Physical

160 5 100 The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.
Gigavolt Havoc

Electric

Physical

1 1 100 The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Glaive Rush

Dragon

Physical

120 5 100 The user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user's next turn.
Glare

Normal

Status

0 30 100 The user intimidates the target with the pattern on its belly to cause paralysis.
Glitzy Glow

Psychic

Special

80 15 95 The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's special moves.
G-Max Befuddle

Bug

Physical

10 5 100 A Bug-type attack that Gigantamax Butterfree use. This move inflicts the poisoned, paralyzed, or asleep status condition on opponents.
G-Max Cannonade

Water

Physical

10 10 100 A Water-type attack that Gigantamax Blastoise use. This move traps non-Water-type opponents for four turns.
G-Max Centiferno

Fire

Physical

10 5 100 A Fire-type attack that Gigantamax Centiskorch use. This move traps opponents in flames for four to five turns.
G-Max Chi Strike

Fighting

Physical

10 5 100 A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits.
G-Max Cuddle

Normal

Physical

10 5 100 A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents.
G-Max Depletion

Dragon

Physical

10 5 100 A Dragon-type attack that Gigantamax Duraludon use. Reduces the PP of the last move used.
G-Max Drum Solo

Grass

Physical

160 5 100 A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities.
G-Max Finale

Fairy

Physical

10 5 100 A Fairy-type attack that Gigantamax Alcremie use. This move heals the HP of allies.
G-Max Fireball

Fire

Physical

160 5 100 A Fire-type attack that Gigantamax Cinderace use. This move can be used on the target regardless of its Abilities.
G-Max Foam Burst

Water

Physical

10 5 100 A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
G-Max Gold Rush

Normal

Physical

10 5 100 A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money.
G-Max Gravitas

Psychic

Physical

10 5 100 A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns.
G-Max Hydrosnipe

Water

Physical

160 5 100 A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities.
G-Max Malodor

Poison

Physical

10 5 100 A Poison-type attack that Gigantamax Garbodor use. This move poisons opponents.
G-Max Meltdown

Steel

Physical

10 5 100 A Steel-type attack that Gigantamax Melmetal use. This move makes opponents incapable of using the same move twice in a row.
G-Max One Blow

Dark

Physical

10 5 100 A Dark-type attack that Gigantamax Urshifu use. This attack hits a target using a move such as Protect or Detect.
G-Max Rapid Flow

Water

Physical

10 5 100 A Water-type attack that Gigantamax Urshifu use. This attack hits a target using a move such as Protect or Detect.
G-Max Replenish

Normal

Physical

10 5 100 A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten.
G-Max Resonance

Ice

Physical

10 5 100 An Ice-type attack that Gigantamax Lapras use. This move reduces the damage received for five turns.
G-Max Sandblast

Ground

Physical

10 5 100 A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns.
G-Max Smite

Fairy

Physical

10 5 100 A Fairy-type attack that Gigantamax Hatterene use. This move confuses opponents.
G-Max Snooze

Dark

Physical

10 5 100 A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn.
G-Max Steelsurge

Steel

Physical

10 5 100 A Steel-type attack that Gigantamax Copperajah use. This move scatters sharp spikes around the field.
G-Max Stonesurge

Water

Physical

10 5 100 A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
G-Max Stun Shock

Electric

Physical

10 10 100 An Electric-type attack that Gigantamax Toxtricity use. This move poisons or paralyzes opponents.
G-Max Sweetness

Grass

Physical

10 10 100 A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies.
G-Max Tartness

Grass

Physical

10 10 100 A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness.
G-Max Terror

Ghost

Physical

10 10 100 A Ghost-type attack that Gigantamax Gengar use. This Pokémon steps on the opposing Pokémon's shadow to prevent them from escaping.
G-Max Vine Lash

Grass

Physical

10 10 100 A Grass-type attack that Gigantamax Venusaur use. This move damages non-Grass-type opponents with vines for four turns.
G-Max Volcalith

Rock

Physical

10 10 100 A Rock-type attack that Gigantamax Coalossal use. This move continues to deal damage to opponents for four turns.
G-Max Volt Crash

Electric

Physical

10 10 100 An Electric-type attack that Gigantamax Pikachu use. This move paralyzes opponents.
G-Max Wildfire

Fire

Physical

10 10 100 A Fire-type attack that Gigantamax Charizard use. This move continues to deal damage to opponents for four turns.
G-Max Wind Rage

Flying

Physical

10 10 100 A Flying-type attack that Gigantamax Corviknight use. This move removes the effects of moves like Reflect and Light Screen.
Grass Knot

Grass

Special

0 20 100 The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Grass Whistle

Grass

Status

0 15 55 The user plays a pleasant melody that lulls the target into a deep sleep.
Grassy Glide

Grass

Physical

55 20 100 Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
hiddenpowerwater

Water

Special

60 15 100 default: hiddenpowerwater
Grav Apple

Grass

Physical

80 10 100 The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat.
Growl

Normal

Status

0 40 100 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Grudge

Ghost

Status

0 5 100 If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Guardian of Alola

Fairy

Special

0 1 100 The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly.
Guard Split

Psychic

Status

0 10 100 The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
Guard Swap

Psychic

Status

0 10 100 The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Gunk Shot

Poison

Physical

120 5 80 The user shoots filthy garbage at the target to attack. This may also poison the target.
Gust

Flying

Special

40 35 100 A gust of wind is whipped up by wings and launched at the target to inflict damage.
Hail

Ice

Status

0 10 100 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Happy Hour

Normal

Status

0 30 100 Using Happy Hour doubles the amount of prize money received after battle.
Haze

Ice

Status

0 30 100 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Headbutt

Normal

Physical

70 15 100 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Headlong Rush

Ground

Physical

120 5 100 The user smashes into the target in a full-body tackle. This also lowers the user's Defense and Sp. Def stats.
Heal Block

Psychic

Status

0 15 100 For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Healing Wish

Psychic

Status

0 10 100 The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Heal Order

Bug

Status

0 10 100 The user calls out its underlings to heal it. The user regains up to half of its max HP.
Heart Stamp

Psychic

Physical

60 25 100 The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
Heart Swap

Psychic

Status

0 10 100 The user employs its psychic power to switch stat changes with the target.
Heavy Slam

Steel

Physical

0 10 100 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Helping Hand

Normal

Status

0 20 100 The user assists an ally by boosting the power of that ally's attack.
Hex

Ghost

Special

65 10 100 This relentless attack does massive damage to a target affected by status conditions.
Hidden Power

Normal

Special

60 15 100 A unique attack that varies in type depending on the Pokémon using it.
hiddenpowerbug

Bug

Special

60 15 100 default: hiddenpowerbug
hiddenpowerdark

Dark

Special

60 15 100 default: hiddenpowerdark
hiddenpowerdragon

Dragon

Special

60 15 100 default: hiddenpowerdragon
hiddenpowerelectric

Electric

Special

60 15 100 default: hiddenpowerelectric
hiddenpowerfighting

Fighting

Special

60 15 100 default: hiddenpowerfighting
hiddenpowerfire

Fire

Special

60 15 100 default: hiddenpowerfire
hiddenpowerflying

Flying

Special

60 15 100 default: hiddenpowerflying
hiddenpowerghost

Ghost

Special

60 15 100 default: hiddenpowerghost
hiddenpowergrass

Grass

Special

60 15 100 default: hiddenpowergrass
hiddenpowerground

Ground

Special

60 15 100 default: hiddenpowerground
hiddenpowerice

Ice

Special

60 15 100 default: hiddenpowerice
hiddenpowerpoison

Poison

Special

60 15 100 default: hiddenpowerpoison
hiddenpowerpsychic

Psychic

Special

60 15 100 default: hiddenpowerpsychic
hiddenpowerrock

Rock

Special

60 15 100 default: hiddenpowerrock
High Horsepower

Ground

Physical

95 10 95 The user fiercely attacks the target using its entire body.
Hold Back

Normal

Physical

40 40 100 The user holds back when it attacks, and the target is left with at least 1 HP.
Hold Hands

Normal

Status

0 40 100 The user and an ally hold hands. This makes them very happy.
Hone Claws

Dark

Status

0 15 100 The user sharpens its claws to boost its Attack stat and accuracy.
Horn Attack

Normal

Physical

65 25 100 The target is jabbed with a sharply pointed horn to inflict damage.
Horn Drill

Normal

Physical

0 5 30 The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Hydro Cannon

Water

Special

150 5 90 The target is hit with a watery blast. The user can't move on the next turn.
Hydro Pump

Water

Special

110 5 80 The target is blasted by a huge volume of water launched under great pressure.
Hydro Steam

Water

Special

80 15 100 The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.
Hydro Vortex

Water

Physical

1 1 100 The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Hyper Beam

Normal

Special

150 5 90 The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Drill

Normal

Physical

100 5 100 The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.
Hyper Fang

Normal

Physical

80 15 90 The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
Ice Ball

Ice

Physical

30 20 90 The user attacks the target for five turns. The move's power increases each time it hits.
Ice Beam

Ice

Special

90 10 100 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Fang

Ice

Physical

65 15 95 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Ice Shard

Ice

Physical

40 30 100 The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Ice Spinner

Ice

Physical

80 15 100 The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Icy Wind

Ice

Special

55 15 95 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Imprison

Psychic

Status

0 10 100 If opposing Pokémon know any move also known by the user, they are prevented from using it.
Incinerate

Fire

Special

60 15 100 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Infernal Parade

Ghost

Special

60 15 100 The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition.
Inferno

Fire

Special

100 5 50 The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
Inferno Overdrive

Fire

Physical

1 1 100 The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Infestation

Bug

Special

20 20 100 The target is infested and attacked for four to five turns. The target can't flee during this time.
Ion Deluge

Electric

Status

0 25 100 The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Iron Head

Steel

Physical

80 15 100 The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail

Steel

Physical

100 15 75 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Jaw Lock

Dark

Physical

80 10 100 This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
Jet Punch

Water

Physical

60 15 100 The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
Jump Kick

Fighting

Physical

100 10 95 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Karate Chop

Fighting

Physical

50 25 100 The target is attacked with a sharp chop. Critical hits land more easily.
Kinesis

Psychic

Status

0 15 80 The user distracts the target by bending a spoon. This lowers the target's accuracy.
Kowtow Cleave

Dark

Physical

85 10 100 The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
Laser Focus

Normal

Status

0 30 100 The user concentrates intensely. The attack on the next turn always results in a critical hit.
Last Resort

Normal

Physical

140 5 100 This move can be used only after the user has used all the other moves it knows in the battle.
Last Respects

Ghost

Physical

50 10 100 The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.
Lava Plume

Fire

Special

80 15 100 The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
Leafage

Grass

Physical

40 40 100 The user attacks by pelting the target with leaves.
Leaf Tornado

Grass

Special

65 10 90 The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
Leech Seed

Grass

Status

0 10 90 A seed is planted on the target. It steals some HP from the target every turn.
Let's Snuggle Forever

Fairy

Physical

190 1 100 After obtaining Z-Power, the user, Mimikyu, punches the target with full force.
Light That Burns the Sky

Psychic

Special

200 1 100 This attack inflicts Attack or Sp. Atk damage— whichever stat is higher for the user, Necrozma. This move ignores the target's Ability.
Liquidation

Water

Physical

85 10 100 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Low Kick

Fighting

Physical

0 20 100 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Low Sweep

Fighting

Physical

65 20 100 The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Lucky Chant

Normal

Status

0 30 100 The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Lumina Crash

Psychic

Special

80 10 100 The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.
Lunar Blessing

Psychic

Status

0 5 100 The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.
Lunge

Bug

Physical

80 15 100 The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
Luster Purge

Psychic

Special

95 5 100 The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
Mach Punch

Fighting

Physical

40 30 100 The user throws a punch at blinding speed. This move always goes first.
Magical Leaf

Grass

Special

60 20 100 The user scatters curious leaves that chase the target. This attack never misses.
Magic Coat

Psychic

Status

0 15 100 Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Magic Room

Psychic

Status

0 10 100 The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Magnet Bomb

Steel

Physical

60 20 100 The user launches steel bombs that stick to the target. This attack never misses.
Magnet Rise

Electric

Status

0 10 100 The user levitates using electrically generated magnetism for five turns.
Magnitude

Ground

Physical

0 30 100 The user attacks everything around it with a ground-shaking quake. Its power varies.
Make It Rain

Steel

Special

120 5 100 The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle.
Malicious Moonsault

Dark

Physical

180 1 100 The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
Malignant Chain

Poison

Special

100 5 100 The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned.
Mat Block

Fighting

Status

0 10 100 Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Max Darkness

Dark

Physical

10 10 100 This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Flare

Fire

Physical

100 10 100 This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Max Flutterby

Bug

Physical

10 10 100 This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat.
Max Geyser

Water

Physical

10 10 100 This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
Max Guard

Normal

Status

0 10 100 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Max Lightning

Electric

Physical

10 10 100 This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Max Mindstorm

Psychic

Physical

10 10 100 This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Overgrowth

Grass

Physical

10 10 100 This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Phantasm

Ghost

Physical

10 10 100 This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
Max Rockfall

Rock

Physical

10 10 100 This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns.
Max Starfall

Fairy

Physical

10 10 100 This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
Max Strike

Normal

Physical

10 10 100 This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Wyrmwind

Dragon

Physical

10 10 100 This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat.
Mean Look

Normal

Status

0 5 100 The user pins the target with a dark, arresting look. The target becomes unable to flee.
Meditate

Psychic

Status

0 40 100 The user meditates to awaken the power deep within its body and raise its Attack stat.
Me First

Normal

Status

0 20 100 The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
Megahorn

Bug

Physical

120 10 85 Using its tough and impressive horn, the user rams into the target with no letup.
Menacing Moonraze Maelstrom

Ghost

Special

200 1 100 After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability.
Metal Burst

Steel

Physical

0 10 100 The user retaliates with much greater force against the opponent that last inflicted damage on it.
Metal Sound

Steel

Status

0 40 85 A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Scary Face

Normal

Status

0 10 100 The user frightens the target with a scary face to harshly lower its Speed stat.
Meteor Assault

Fighting

Physical

150 5 100 The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.
Metronome

Normal

Status

0 10 100 The user waggles a finger and stimulates its brain into randomly using nearly any move.
Mind Blown

Fire

Special

150 5 100 The user attacks everything around it by causing its own head to explode. This also damages the user.
Mind Reader

Normal

Status

0 5 100 The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Miracle Eye

Psychic

Status

0 40 100 Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
Mirror Move

Flying

Status

0 20 100 The user counters the target by mimicking the target's last move.
Mirror Shot

Steel

Special

65 10 85 The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
Mist

Ice

Status

0 30 100 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Mist Ball

Psychic

Special

95 5 100 A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.
Misty Terrain

Fairy

Status

0 10 100 This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Moonblast

Fairy

Special

95 15 100 Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
Moonlight

Fairy

Status

0 5 100 The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun

Normal

Status

0 5 100 The user restores its own HP. The amount of HP regained varies with the weather.
Mortal Spin

Poison

Physical

30 15 100 The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon.
Mountain Gale

Ice

Physical

100 10 85 The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch.
Mud Bomb

Ground

Special

65 10 85 The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
Mud Shot

Ground

Special

55 15 95 The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Mud-Slap

Ground

Special

20 10 100 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Mud Sport

Ground

Status

0 15 100 The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Muddy Water

Water

Special

90 10 85 The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
Mystical Fire

Fire

Special

75 10 100 The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Mystical Power

Psychic

Special

70 10 90 The user attacks by emitting a mysterious power. This also boosts the user's Sp. Atk stat.
Natural Gift

Normal

Physical

0 15 100 The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Nature Power

Normal

Status

0 20 100 This attack makes use of nature's power. Its effects vary depending on the user's environment.
Needle Arm

Grass

Physical

60 15 100 The user attacks by wildly swinging its thorny arms. This may also make the target flinch.
Never-Ending Nightmare

Ghost

Physical

1 1 100 Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Nightmare

Ghost

Status

0 15 100 A sleeping target sees a nightmare that inflicts some damage every turn.
Night Shade

Ghost

Special

0 15 100 The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
Nuzzle

Electric

Physical

20 20 100 The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Oceanic Operetta

Water

Special

195 1 100 The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force.
Octolock

Fighting

Status

0 15 100 The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.
Odor Sleuth

Normal

Status

0 40 100 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Ominous Wind

Ghost

Special

60 5 100 The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Order Up

Dragon

Physical

80 10 100 The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form.
Origin Pulse

Water

Special

110 10 85 The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
Outrage

Dragon

Physical

120 10 100 The user rampages and attacks for two to three turns. The user then becomes confused.
Overdrive

Electric

Special

80 10 100 The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
paleowave

Rock

Special

85 15 100 default: paleowave
Parabolic Charge

Electric

Special

65 20 100 The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Perish Song

Normal

Status

0 5 100 Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Petal Dance

Grass

Special

120 10 100 The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
Phantom Force

Ghost

Physical

90 10 100 The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Pika Papow

Electric

Special

0 20 100 The more Pikachu loves its Trainer, the greater the move's power. It never misses.
Plasma Fists

Electric

Physical

100 15 100 The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
Play Nice

Normal

Status

0 20 100 The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Poison Fang

Poison

Physical

50 15 100 The user bites the target with toxic fangs. This may also leave the target badly poisoned.
Poison Powder

Poison

Status

0 35 75 The user scatters a cloud of poisonous dust that poisons the target.
Pollen Puff

Bug

Special

90 15 100 The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
Pounce

Bug

Physical

50 20 100 The user attacks by pouncing on the target. This also lowers the target's Speed stat.
Pound

Normal

Physical

40 35 100 The target is physically pounded with a long tail, a foreleg, or the like.
Powder

Bug

Status

0 20 100 The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.
Power Gem

Rock

Special

80 20 100 The user attacks with a ray of light that sparkles as if it were made of gemstones.
Power Shift

Normal

Status

0 10 100 The user swaps its Attack and Defense stats.
Power Split

Psychic

Status

0 10 100 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Power Swap

Psychic

Status

0 10 100 The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Power Trick

Psychic

Status

0 10 100 The user employs its psychic power to switch its Attack stat with its Defense stat.
Power-Up Punch

Fighting

Physical

40 20 100 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Precipice Blades

Ground

Physical

120 10 85 The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
Prismatic Laser

Psychic

Special

160 10 100 The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
Protect

Normal

Status

0 10 100 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up

Normal

Status

0 10 100 The user hypnotizes itself into copying any stat change made by the target.
Psychic Terrain

Psychic

Status

0 10 100 This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psycho Shift

Psychic

Status

0 10 100 Using its psychic power of suggestion, the user transfers its status conditions to the target.
Psyshield Bash

Psychic

Physical

70 10 90 Cloaking itself in psychic energy, the user slams into the target. This also boosts the user's Defense stat.
Psywave

Psychic

Special

0 15 100 The target is attacked with an odd psychic wave. The attack varies in intensity.
Pulverizing Pancake

Normal

Physical

210 1 100 Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
Punishment

Dark

Physical

0 5 100 The more the target has powered up with stat changes, the greater the move's power.
Pursuit

Dark

Physical

40 20 100 The power of this attack move is doubled if it's used on a target that's switching out of battle.
Pyro Ball

Fire

Physical

120 5 90 The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.
Quash

Dark

Status

0 15 100 The user suppresses the target and makes its move go last.
Quick Guard

Fighting

Status

0 15 100 The user protects itself and its allies from priority moves.
Quiver Dance

Bug

Status

0 20 100 The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.
Rage

Normal

Physical

20 20 100 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Rage Fist

Ghost

Physical

50 10 100 The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.
Rage Powder

Bug

Status

0 20 100 The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user.
Raging Bull

Normal

Physical

90 10 100 The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.
Raging Fury

Fire

Physical

120 10 100 The user rampages around spewing flames for two to three turns. The user then becomes confused.
Razor Wind

Normal

Special

80 10 100 In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Recycle

Normal

Status

0 10 100 The user recycles a held item that has been used in battle so it can be used again.
Refresh

Normal

Status

0 20 100 The user rests to cure itself of poisoning, a burn, or paralysis.
Relic Song

Normal

Special

75 10 100 The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
Return

Normal

Physical

0 20 100 This full-power attack grows more powerful the more the user likes its Trainer.
Revenge

Fighting

Physical

60 10 100 This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Reversal

Fighting

Physical

0 15 100 An all-out attack that becomes more powerful the less HP the user has.
Revival Blessing

Normal

Status

0 1 100 The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
Roar

Normal

Status

0 20 100 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Roar of Time

Dragon

Special

150 5 90 The user blasts the target with power that distorts even time. The user can't move on the next turn.
Rock Climb

Normal

Physical

90 20 85 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Rock Slide

Rock

Physical

75 10 90 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash

Fighting

Physical

40 15 100 The user attacks with a punch. This may also lower the target's Defense stat.
Rock Wrecker

Rock

Physical

150 5 90 The user launches a huge boulder at the target to attack. The user can't move on the next turn.
Role Play

Psychic

Status

0 10 100 The user mimics the target completely, copying the target's Ability.
Rolling Kick

Fighting

Physical

60 15 85 The user lashes out with a quick, spinning kick. This may also make the target flinch.
Rototiller

Ground

Status

0 10 100 Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
Ruination

Dark

Special

0 10 90 The user summons a ruinous disaster. This cuts the target's HP in half.
Sacred Fire

Fire

Physical

100 5 95 The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
Safeguard

Normal

Status

0 25 100 The user creates a protective field that prevents status conditions for five turns.
Salt Cure

Rock

Physical

40 15 100 The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move.
Sandsear Storm

Ground

Special

100 10 80 The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn.
Sappy Seed

Grass

Physical

100 10 90 The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target's HP every turn.
Savage Spin-Out

Bug

Physical

1 1 100 The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Scale Shot

Dragon

Physical

25 20 90 The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
Scorching Sands

Ground

Special

70 10 100 The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Scratch

Normal

Physical

40 35 100 Hard, pointed, sharp claws rake the target to inflict damage.
Screech

Normal

Status

0 40 85 An earsplitting screech harshly lowers the target's Defense stat.
Searing Shot

Fire

Special

100 5 100 The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
Searing Sunraze Smash

Steel

Physical

200 1 100 After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability.
Secret Power

Normal

Physical

70 20 100 The additional effects of this attack depend upon where it was used.
Seismic Toss

Fighting

Physical

0 20 100 The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Self-Destruct

Normal

Physical

200 5 100 The user attacks everything around it by causing an explosion. The user faints upon using this move.
Shadow Bone

Ghost

Physical

85 10 100 The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.
Shadow Punch

Ghost

Physical

60 20 100 The user throws a punch from the shadows. This attack never misses.
Shadow Sneak

Ghost

Physical

40 30 100 The user extends its shadow and attacks the target from behind. This move always goes first.
shadowstrike

Ghost

Physical

80 10 95 default: shadowstrike
Sharpen

Normal

Status

0 30 100 The user makes its edges more jagged, which raises its Attack stat.
Shattered Psyche

Psychic

Physical

1 1 100 The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Shed Tail

Normal

Status

0 10 100 The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.
Shell Trap

Fire

Special

150 5 100 The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon.
Shelter

Steel

Status

0 10 100 The user makes its skin as hard as an iron shield, sharply boosting its Defense stat.
Shock Wave

Electric

Special

60 20 100 The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam

Bug

Special

75 15 100 The user attacks with a sinister beam of light. This may also confuse the target.
Silk Trap

Bug

Status

0 10 100 The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact.
Silver Wind

Bug

Special

60 5 100 The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats.
Sinister Arrow Raid

Ghost

Physical

180 1 100 The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force.
Sizzly Slide

Fire

Physical

60 20 100 The user cloaks itself in fire and charges at the target. This also leaves the target with a burn.
Skill Swap

Psychic

Status

0 10 100 The user employs its psychic power to exchange Abilities with the target.
Skitter Smack

Bug

Physical

70 10 90 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Skull Bash

Normal

Physical

130 10 100 The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
Sky Drop

Flying

Physical

60 10 100 The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Sky Uppercut

Fighting

Physical

85 15 90 The user attacks the target with an uppercut thrown skyward with force.
Slam

Normal

Physical

80 20 75 The target is slammed with a long tail, vines, or the like to inflict damage.
Smart Strike

Steel

Physical

70 10 100 The user stabs the target with a sharp horn. This attack never misses.
Smelling Salts

Normal

Physical

70 10 100 This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
Smog

Poison

Special

30 20 70 The target is attacked with a discharge of filthy gases. This may also poison the target.
Smokescreen

Normal

Status

0 20 100 The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
Snarl

Dark

Special

55 15 95 The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Snatch

Dark

Status

0 10 100 The user steals the effects of any attempts to use a healing or stat-changing move.
Snipe Shot

Water

Special

80 15 100 The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
Snore

Normal

Special

50 15 100 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Snowscape

Ice

Status

0 10 100 The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
Sonic Boom

Normal

Special

0 20 90 The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Soul-Stealing 7-Star Strike

Ghost

Physical

195 1 100 After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force.
Sparkly Swirl

Fairy

Special

120 5 85 The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user's party.
Spectral Thief

Ghost

Physical

90 10 100 The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
Speed Swap

Psychic

Status

0 10 100 The user exchanges Speed stats with the target.
Spicy Extract

Grass

Status

0 15 100 The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat.
Spider Web

Bug

Status

0 10 100 The user ensnares the target with thin, gooey silk so it can't flee from battle.
Spike Cannon

Normal

Physical

20 15 100 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Spiky Shield

Grass

Status

0 10 100 In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.
Spin Out

Steel

Physical

100 5 100 The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat.
Spirit Break

Fairy

Physical

75 15 100 The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat.
Spit Up

Normal

Special

0 10 100 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Spite

Ghost

Status

0 10 100 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Splash

Normal

Status

0 40 100 The user just flops and splashes around to no effect at all...
Splintered Stormshards

Rock

Physical

190 1 100 After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield.
Splishy Splash

Water

Special

90 15 100 The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
Spore

Grass

Status

0 15 100 The user scatters bursts of spores that induce sleep.
Spotlight

Normal

Status

0 15 100 The user shines a spotlight on the target so that only the target will be attacked during the turn.
Springtide Storm

Fairy

Special

100 5 80 The user attacks by wrapping opposing Pokémon in fierce winds brimming with love and hate. This may also lower their Attack stats.
Steam Eruption

Water

Special

110 5 95 The user immerses the target in superheated steam. This may also leave the target with a burn.
Steamroller

Bug

Physical

65 20 100 The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.
Steel Beam

Steel

Special

140 5 95 The user fires a beam of steel that it collected from its entire body. This also damages the user.
Sticky Web

Bug

Status

0 20 100 The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.
Stoked Sparksurfer

Electric

Special

175 1 100 After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.
Stone Axe

Rock

Physical

65 15 90 The user swings its stone axes at the target. Stone splinters left behind by this attack float around the target.
Strange Steam

Fairy

Special

90 10 95 The user attacks the target by emitting steam. This may also confuse the target.
Strength

Normal

Physical

80 15 100 The target is slugged with a punch thrown at maximum power.
Stun Spore

Grass

Status

0 30 75 The user scatters a cloud of numbing powder that paralyzes the target.
Submission

Fighting

Physical

80 20 80 The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Subzero Slammer

Ice

Physical

1 1 100 The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Sucker Punch

Dark

Physical

70 5 100 This move enables the user to attack first. This move fails if the target is not readying an attack.
Super Fang

Normal

Physical

0 10 90 The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Supersonic

Normal

Status

0 20 55 The user generates odd sound waves from its body that confuse the target.
Supersonic Skystrike

Flying

Physical

1 1 100 The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Surf

Water

Special

90 15 100 The user attacks everything around it by swamping its surroundings with a giant wave.
Sweet Kiss

Fairy

Status

0 10 75 The user kisses the target with a sweet, angelic cuteness that causes confusion.
Swift

Normal

Special

60 20 100 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Switcheroo

Dark

Status

0 10 100 The user trades held items with the target faster than the eye can follow.
Synchronoise

Psychic

Special

120 10 100 Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Synthesis

Grass

Status

0 5 100 The user restores its own HP. The amount of HP regained varies with the weather.
Tackle

Normal

Physical

40 35 100 A physical attack in which the user charges and slams into the target with its whole body.
Take Heart

Psychic

Status

0 15 100 The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats.
Tar Shot

Rock

Status

0 15 100 The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves.
Taunt

Dark

Status

0 20 100 The target is taunted into a rage that allows it to use only attack moves for three turns.
Tectonic Rage

Ground

Physical

1 1 100 The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Telekinesis

Psychic

Status

0 15 100 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Teleport

Psychic

Status

0 20 100 The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
Tera Blast

Normal

Special

80 10 100 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thief

Dark

Physical

60 25 100 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thousand Waves

Ground

Physical

90 10 100 The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.
Thrash

Normal

Physical

120 10 100 The user rampages and attacks for two to three turns. The user then becomes confused.
Thunder

Electric

Special

110 10 70 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Fang

Electric

Physical

65 15 95 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Thunderous Kick

Fighting

Physical

90 10 100 The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.
Thunder Wave

Electric

Status

0 20 90 The user launches a weak jolt of electricity that paralyzes the target.
Tidy Up

Normal

Status

0 10 100 The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats.
Topsy-Turvy

Dark

Status

0 20 100 All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Torch Song

Fire

Special

80 10 100 The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat.
Torment

Dark

Status

0 15 100 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Toxic

Poison

Status

0 10 90 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Toxic Spikes

Poison

Status

0 20 100 The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Toxic Thread

Poison

Status

0 20 100 The user shoots poisonous threads to poison the target and lower the target's Speed stat.
Trailblaze

Grass

Physical

50 20 100 The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Tri Attack

Normal

Special

80 10 100 The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Trick-or-Treat

Ghost

Status

0 20 100 The user takes the target trick-or-treating. This adds Ghost type to the target's type.
Trick Room

Psychic

Status

0 5 100 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Triple Arrows

Fighting

Physical

90 10 100 The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target's Defense stat or make it flinch.
Triple Axel

Ice

Physical

20 10 90 A consecutive three-kick attack that becomes more powerful with each successful hit.
Triple Dive

Water

Physical

30 10 95 The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.
Triple Kick

Fighting

Physical

10 10 90 A consecutive three-kick attack that becomes more powerful with each successful hit.
Trop Kick

Grass

Physical

70 15 100 The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.
Trump Card

Normal

Special

0 5 100 The fewer PP this move has, the greater its power.
Twin Beam

Psychic

Special

40 10 100 The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.
Twineedle

Bug

Physical

25 20 100 The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.
Twinkle Tackle

Fairy

Physical

1 1 100 The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Twister

Dragon

Special

40 20 100 The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
U-turn

Bug

Physical

70 20 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Upper Hand

Fighting

Physical

65 15 100 The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Uproar

Normal

Special

90 10 100 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Vacuum Wave

Fighting

Special

40 30 100 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Veevee Volley

Normal

Physical

0 20 100 The more Eevee loves its Trainer, the greater the move's power. It never misses.
Venom Drench

Poison

Status

0 20 100 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
Venoshock

Poison

Special

65 10 100 The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
Victory Dance

Fighting

Status

0 10 100 The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats.
Vine Whip

Grass

Physical

45 25 100 The target is struck with slender, whiplike vines to inflict damage.
Vise Grip

Normal

Physical

55 30 100 The target is gripped and squeezed from both sides to inflict damage.
Vital Throw

Fighting

Physical

70 10 100 The user attacks last. In return, this throw move never misses.
Volt Switch

Electric

Special

70 20 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Wake-Up Slap

Fighting

Physical

70 10 100 This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Waterfall

Water

Physical

80 15 100 The user charges at the target and may make it flinch.
Water Gun

Water

Special

40 25 100 The target is blasted with a forceful shot of water.
Water Pulse

Water

Special

60 20 100 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Water Shuriken

Water

Special

15 20 100 The user hits the target with throwing stars two to five times in a row. This move always goes first.
Water Sport

Water

Status

0 15 100 The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Water Spout

Water

Special

150 5 100 The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
Wave Crash

Water

Physical

120 10 100 The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
Whirlwind

Normal

Status

0 20 100 The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Wide Guard

Rock

Status

0 10 100 The user and its allies are protected from wide-ranging attacks for one turn.
Wildbolt Storm

Electric

Special

100 10 80 The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis.
Will-O-Wisp

Fire

Status

0 15 85 The user shoots a sinister flame at the target to inflict a burn.
Wing Attack

Flying

Physical

60 35 100 The target is struck with large, imposing wings spread wide to inflict damage.
Wonder Room

Psychic

Status

0 10 100 The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Wood Hammer

Grass

Physical

120 15 100 The user slams its rugged body into the target to attack. This also damages the user quite a lot.
Worry Seed

Grass

Status

0 10 100 A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Wrap

Normal

Physical

15 20 90 A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
Wring Out

Normal

Special

0 5 100 The user powerfully wrings the target. The more HP the target has, the greater the move's power.
Yawn

Normal

Status

0 10 100 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Zen Headbutt

Psychic

Physical

80 15 90 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Zippy Zap

Electric

Physical

80 10 100 The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.
Absorb

Grass

Special

20 25 100 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Acid Armor

Poison

Status

0 20 100 The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat.
Acid Spray

Poison

Special

40 20 100 The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
Acrobatics

Flying

Physical

55 15 100 The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
Aeroblast

Flying

Special

100 5 95 A vortex of air is shot at the target to inflict damage. This move has a heightened chance of landing a critical hit.
Agility

Psychic

Status

0 30 100 The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Air Cutter

Flying

Special

60 25 95 The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.
Alluring Voice

Fairy

Special

80 10 100 The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Ally Switch

Psychic

Status

0 15 100 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Amnesia

Psychic

Status

0 20 100 The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
Ancient Power

Rock

Special

60 5 100 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Aqua Jet

Water

Physical

40 20 100 The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Arm Thrust

Fighting

Physical

15 20 100 The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.
Aromatic Mist

Fairy

Status

0 20 100 The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
Assurance

Dark

Physical

60 10 100 This move's power is doubled if the target has already taken some damage in the same turn.
Astonish

Ghost

Physical

30 15 100 The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
Attack Order

Bug

Physical

90 15 100 The user calls out its underlings to pummel the target. This move has a heightened chance of landing a critical hit.
Attract

Normal

Status

0 15 100 If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Aura Sphere

Fighting

Special

80 20 100 The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
Aura Wheel

Electric

Physical

110 10 100 Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form.
Aurora Veil

Ice

Status

0 20 100 This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.
Avalanche

Ice

Physical

60 10 100 This move's power is doubled if the target has inflicted damage on the user in the same turn.
Beak Blast

Flying

Physical

100 15 100 The user first heats up its beak, and then it attacks the target. Making direct contact with the user while it's heating up its beak results in a burn.
Behemoth Bash

Steel

Physical

100 5 100 The user's body becomes a firm shield and slams into the target fiercely.
Behemoth Blade

Steel

Physical

100 5 100 The user wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.
Belly Drum

Normal

Status

0 10 100 The user maximizes its Attack stat but loses HP equal to half its max HP.
Bind

Normal

Physical

15 20 85 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
Blaze Kick

Fire

Physical

85 10 90 The user launches a kick that has a heightened chance of landing a critical hit. This may also leave the target with a burn.
blazingtorque

Fire

Physical

80 10 100 default: blazingtorque
Block

Normal

Status

0 5 100 The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Blood Moon

Normal

Special

140 5 100 The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row.
Body Press

Fighting

Physical

80 10 100 The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Body Slam

Normal

Physical

85 15 100 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Bolt Beak

Electric

Physical

85 10 100 The user stabs the target with its electrified beak. This move's power is doubled if the user moves before the target.
Bolt Strike

Electric

Physical

130 5 85 The user surrounds itself with a great amount of electricity and charges the target. This may also leave the target with paralysis.
Bonemerang

Ground

Physical

50 10 90 The user throws the bone it holds. The bone loops around to damage the target twice—coming and going.
Bone Rush

Ground

Physical

25 10 90 The user attacks by striking the target with a hard bone. This move hits two to five times in a row.
Boomburst

Normal

Special

140 10 100 The user attacks everything around it with the destructive power of a terrible explosive sound.
Bounce

Flying

Physical

85 5 85 The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Brave Bird

Flying

Physical

120 15 100 The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.
Brick Break

Fighting

Physical

75 15 100 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Bug Bite

Bug

Physical

60 20 100 The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
Bug Buzz

Bug

Special

90 10 100 The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat.
Bulk Up

Fighting

Status

0 20 100 The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
Bullet Seed

Grass

Physical

25 30 100 The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
Burning Bulwark

Fire

Status

0 10 100 The user's intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it.
Calm Mind

Psychic

Status

0 20 100 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Charge

Electric

Status

0 20 100 The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Charge Beam

Electric

Special

50 10 90 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Chatter

Flying

Special

65 20 100 The user attacks the target with sound waves of deafening chatter. This also confuses the target.
Clanging Scales

Dragon

Special

110 5 100 The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat is lowered after the attack.
Clangorous Soul

Dragon

Status

0 5 100 The user boosts all its stats by using some of its own HP.
Clear Smog

Poison

Special

50 15 100 The user attacks the target by throwing a clump of special mud. All stat changes are eliminated.
Close Combat

Fighting

Physical

120 5 100 The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Coil

Poison

Status

0 20 100 The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy.
combattorque

Fighting

Physical

100 10 100 default: combattorque
Confuse Ray

Ghost

Status

0 10 100 The target is exposed to a sinister ray that causes confusion.
Confusion

Psychic

Special

50 25 100 The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
Conversion 2

Normal

Status

0 30 100 The user changes its type to make itself resistant to the type of the move the target used last.
Copycat

Normal

Status

0 20 100 The user mimics the move used immediately before it. This move fails if no other move has been used yet.
Core Enforcer

Dragon

Special

100 10 100 If the Pokémon damaged by this move have already used their moves that turn, this move eliminates the effects of those Pokémon's Abilities.
Corrosive Gas

Poison

Status

0 40 100 The user surrounds everything around it with highly acidic gas and melts away items held by other Pokémon.
Cosmic Power

Psychic

Status

0 20 100 The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
Cotton Guard

Grass

Status

0 10 100 The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat.
Cotton Spore

Grass

Status

0 40 100 The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats.
Counter

Fighting

Physical

0 20 100 A retaliatory attack that counters any physical move, inflicting double the damage taken.
Crabhammer

Water

Physical

100 10 90 The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit.
Cross Chop

Fighting

Physical

100 5 80 The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit.
Cross Poison

Poison

Physical

70 20 100 A slashing attack with a poisonous blade that may also poison the target. This move has a heightened chance of landing a critical hit.
Crush Grip

Normal

Physical

0 5 100 The target is crushed with great force. The more HP the target has left, the greater the move's power.
Curse

Ghost

Status

0 10 100 A move that has different effects depending on whether the user is a Ghost type or not.
Cut

Normal

Physical

50 30 95 The target is cut with a scythe, a claw, or the like to inflict damage.
Darkest Lariat

Dark

Physical

85 10 100 The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.
Dark Pulse

Dark

Special

80 15 100 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Dark Void

Dark

Status

0 10 50 Opposing Pokémon are dragged into a world of total darkness that puts them to sleep.
Decorate

Fairy

Status

0 15 100 The user sharply boosts the target's Attack and Sp. Atk stats by decorating the target.
Defend Order

Bug

Status

0 10 100 The user calls out its underlings to shield its body, boosting its Defense and Sp. Def stats.
Defense Curl

Normal

Status

0 40 100 The user curls up and boosts its Defense stat.
Destiny Bond

Ghost

Status

0 5 100 If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Diamond Storm

Rock

Physical

100 5 95 The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply boost the user's Defense stat.
Dig

Ground

Physical

80 10 100 The user burrows into the ground on the first turn, then attacks on the next turn.
Disable

Normal

Status

0 20 100 For four turns, the target will be unable to use whichever move it last used.
Discharge

Electric

Special

80 15 100 The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Dire Claw

Poison

Physical

80 15 100 The user lashes out at the target with ruinous claws. This may also leave the target poisoned, paralyzed, or asleep.
Dive

Water

Physical

80 10 100 The user dives on the first turn, then floats up and attacks on the next turn.
Double-Edge

Normal

Physical

120 15 100 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Double Hit

Normal

Physical

35 10 90 The user slams the target with a tail or the like. The target is hit twice in a row.
Double Iron Bash

Steel

Physical

60 5 100 The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row. This may also make the target flinch.
Double Kick

Fighting

Physical

30 30 100 The user attacks by kicking the target twice in a row using two feet.
Double Team

Normal

Status

0 15 100 By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
Draco Meteor

Dragon

Special

130 5 90 Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
Dragon Ascent

Flying

Physical

120 5 100 The user attacks the target by dropping out of the sky at high speed. This also lowers the user's Defense and Sp. Def stats.
Dragon Cheer

Dragon

Status

0 15 100 The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
Dragon Claw

Dragon

Physical

80 15 100 The user slashes the target with huge, sharp claws to inflict damage.
Dragon Dance

Dragon

Status

0 20 100 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Dragon Darts

Dragon

Physical

50 10 100 The user attacks twice using Dreepy. If there are two opposing Pokémon, this move hits each of them once.
Dragon Hammer

Dragon

Physical

90 15 100 The user wields its body like a hammer to attack the target and inflict damage.
Draining Kiss

Fairy

Special

50 10 100 The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
Drain Punch

Fighting

Physical

75 10 100 The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Dream Eater

Psychic

Special

100 15 100 The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
Drill Run

Ground

Physical

80 10 95 The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
Dual Wingbeat

Flying

Physical

40 10 90 The user slams the target with its wings to inflict damage. The target is hit twice in a row.
Dynamax Cannon

Dragon

Special

100 5 100 The user condenses energy within its body and unleashes that energy from its core to inflict damage.
Dynamic Punch

Fighting

Physical

100 5 50 The user attacks by punching the target with full concentrated power. This also confuses the target.
Echoed Voice

Normal

Special

40 15 100 The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
Eerie Spell

Psychic

Special

80 5 100 The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target.
Electric Terrain

Electric

Status

0 10 100 The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electrify

Electric

Status

0 20 100 If the target is electrified before it uses a move, the target's move becomes Electric type for that turn.
Electro Shot

Electric

Special

130 10 100 The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain.
Electroweb

Electric

Special

55 15 95 The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Endeavor

Normal

Physical

0 5 100 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure

Normal

Status

0 10 100 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Expanding Force

Psychic

Special

80 10 100 The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Facade

Normal

Physical

70 20 100 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fairy Wind

Fairy

Special

40 30 100 The user attacks by stirring up a fairy wind to strike the target.
Fake Out

Normal

Physical

40 10 100 This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
Fake Tears

Dark

Status

0 20 100 The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
Feint

Normal

Physical

30 10 100 This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Fell Stinger

Bug

Physical

50 25 100 When the user knocks out a target with this move, the user's Attack stat is boosted drastically.
Fickle Beam

Dragon

Special

80 5 100 The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power.
Fiery Dance

Fire

Special

80 10 100 Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also boost the user's Sp. Atk stat.
Final Gambit

Fighting

Special

0 5 100 The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.
Fire Blast

Fire

Special

110 5 85 The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn.
Fire Pledge

Fire

Special

80 10 100 A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears.
Fire Punch

Fire

Physical

75 15 100 The target is attacked with a fiery punch. This may also leave the target with a burn.
Fire Spin

Fire

Special

35 15 85 The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.
First Impression

Bug

Physical

90 10 100 Although this move has great power, it works only on the first turn each time the user enters battle.
Fishious Rend

Water

Physical

85 10 100 The user rends the target with its hard gills. This move's power is doubled if the user moves before the target.
Flame Charge

Fire

Physical

50 20 100 Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
Flame Wheel

Fire

Physical

60 25 100 The user attacks by cloaking itself in fire and charging at the target. This may also leave the target with a burn.
Flare Blitz

Fire

Physical

120 15 100 The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
Flash Cannon

Steel

Special

80 10 100 The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Flatter

Dark

Status

0 15 100 Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
Fleur Cannon

Fairy

Special

130 5 90 The user unleashes a strong beam. The recoil from this move harshly lowers the user's Sp. Atk stat.
Floral Healing

Fairy

Status

0 10 100 The user restores the target's HP by up to half its max HP. More HP is restored when the ground is Grassy Terrain.
Flower Trick

Grass

Physical

70 10 100 The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.
Fly

Flying

Physical

90 15 95 The user flies up into the sky on the first turn, then attacks on the next turn.
Focus Energy

Normal

Status

0 30 100 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Focus Punch

Fighting

Physical

150 20 100 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Follow Me

Normal

Status

0 20 100 The user draws attention to itself, making all opposing Pokémon take aim only at the user.
Forest's Curse

Grass

Status

0 20 100 The user puts a forest curse on the target. This adds Grass type to the target's type.
Foul Play

Dark

Physical

95 15 100 The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Freeze Shock

Ice

Physical

140 5 90 The turn after using this move, the user hits the target with electrically charged ice to inflict damage. This may also leave the target with paralysis.
Frost Breath

Ice

Special

60 10 90 The user attacks by blowing its cold breath on the target. This move always lands a critical hit.
Fury Attack

Normal

Physical

15 20 85 The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.
Fury Cutter

Bug

Physical

40 20 95 The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
Fury Swipes

Normal

Physical

18 15 80 The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
Fusion Bolt

Electric

Physical

100 5 100 The user throws down a giant lightning bolt. This move's power is boosted when influenced by an enormous flame.
Fusion Flare

Fire

Special

100 5 100 The user brings down a giant flame. This move's power is boosted when influenced by an enormous lightning bolt.
Gear Grind

Steel

Physical

50 15 85 The user attacks by throwing steel gears at the target twice in a row.
Geomancy

Fairy

Status

0 10 100 The user absorbs energy on the first turn, then sharply boosts its Sp. Atk, Sp. Def, and Speed stats on the next turn.
Giga Drain

Grass

Special

75 10 100 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Glaciate

Ice

Special

65 10 95 The user attacks by blowing freezing cold air at opposing Pokémon. This also lowers their Speed stats.
Grass Pledge

Grass

Special

80 10 100 A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears.
Grassy Terrain

Grass

Status

0 10 100 The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
Gravity

Psychic

Status

0 5 100 Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Growth

Normal

Status

0 20 100 The user's body grows all at once, boosting the Attack and Sp. Atk stats.
Guillotine

Normal

Physical

0 5 30 A vicious tearing attack with big pincers. The target faints instantly if this attack hits.
Gyro Ball

Steel

Physical

0 5 100 The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Hammer Arm

Fighting

Physical

100 10 90 The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.
Harden

Normal

Status

0 30 100 The user stiffens all the muscles in its body to boost its Defense stat.
Hard Press

Steel

Physical

0 10 100 The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Head Charge

Normal

Physical

120 15 100 The user charges its head into the target, using its powerful guard hair. This also damages the user a little.
Head Smash

Rock

Physical

150 5 80 The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly.
Heal Bell

Normal

Status

0 5 100 The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
Heal Pulse

Psychic

Status

0 10 100 The user emits a healing pulse that restores the target's HP by up to half its max HP.
Heat Crash

Fire

Physical

0 10 100 The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
Heat Wave

Fire

Special

95 10 90 The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
High Jump Kick

Fighting

Physical

130 10 90 The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
Horn Leech

Grass

Physical

75 10 100 The user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target.
Howl

Normal

Status

0 40 100 The user howls loudly to rouse itself and its allies. This boosts their Attack stats.
Hurricane

Flying

Special

110 10 70 The user attacks by wrapping the target in a fierce wind. This may also confuse the target.
Hyperspace Fury

Dark

Physical

100 5 100 Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat.
Hyperspace Hole

Psychic

Special

80 5 100 Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect.
Hyper Voice

Normal

Special

90 10 100 The user attacks by letting loose a horribly loud, resounding cry.
Hypnosis

Psychic

Status

0 20 60 The user employs hypnotic suggestion to make the target fall asleep.
Ice Burn

Ice

Special

140 5 90 The turn after using this move, the user surrounds the target with an ultracold, freezing wind to inflict damage. This may also leave the target with a burn.
Ice Hammer

Ice

Physical

100 10 90 The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.
Ice Punch

Ice

Physical

75 15 100 The target is attacked with an icy punch. This may also leave the target frozen.
Icicle Crash

Ice

Physical

85 10 90 The user attacks by crashing large icicles onto the target. This may also make the target flinch.
Icicle Spear

Ice

Physical

25 30 100 The user attacks by launching sharp icicles at the target. This move hits two to five times in a row.
Ingrain

Grass

Status

0 20 100 The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.
Instruct

Psychic

Status

0 15 100 The user instructs the target to reuse the move last used by the target.
Iron Defense

Steel

Status

0 15 100 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Ivy Cudgel

Grass

Physical

100 10 100 The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit.
Judgment

Normal

Special

100 10 100 The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user.
Jungle Healing

Grass

Status

0 10 100 The user becomes one with the jungle, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.
King's Shield

Steel

Status

0 10 100 The user takes a defensive stance while it protects itself from damage. This also lowers the Attack stat of any attacker that makes direct contact.
Knock Off

Dark

Physical

65 20 100 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Land's Wrath

Ground

Physical

90 10 100 The user gathers the energy of the land and focuses that power on opposing Pokémon to inflict damage.
Lash Out

Dark

Physical

75 5 100 The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
Leaf Blade

Grass

Physical

90 15 100 The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.
Leaf Storm

Grass

Special

130 5 90 The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
Leech Life

Bug

Physical

80 10 100 The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target.
Leer

Normal

Status

0 30 100 The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
Lick

Ghost

Physical

30 30 100 The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis.
Life Dew

Water

Status

0 10 100 The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
Light of Ruin

Fairy

Special

140 5 90 Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user terribly.
Light Screen

Psychic

Status

0 30 100 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Lock-On

Normal

Status

0 5 100 The user takes sure aim at the target. This ensures the user's next move does not miss that target.
Lovely Kiss

Normal

Status

0 10 75 With a scary face, the user tries to kiss the target. If it succeeds, the target falls asleep.
Lunar Dance

Psychic

Status

0 10 100 The user faints. In return, the Pokémon taking its place will have its HP and PP restored and its status conditions cured.
magicaltorque

Fairy

Physical

100 10 100 default: magicaltorque
Magic Powder

Psychic

Status

0 20 100 The user scatters a cloud of magic powder that changes the target's type to Psychic.
Magma Storm

Fire

Special

100 5 75 The user traps the target inside a maelstrom of fire that inflicts damage for four to five turns.
Magnetic Flux

Electric

Status

0 20 100 The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
Matcha Gotcha

Grass

Special

80 15 90 The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn.
Max Airstream

Flying

Physical

10 10 100 This is a Flying-type attack Dynamax Pokémon use. This boosts ally Pokémon's Speed stats.
Max Hailstorm

Ice

Physical

10 10 100 This is an Ice-type attack Dynamax Pokémon use. The user summons a snowstorm lasting five turns.
Max Knuckle

Fighting

Physical

10 10 100 This is a Fighting-type attack Dynamax Pokémon use. This boosts ally Pokémon's Attack stats.
Max Ooze

Poison

Physical

10 10 100 This is a Poison-type attack Dynamax Pokémon use. This boosts ally Pokémon's Sp. Atk stats.
Max Quake

Ground

Physical

10 10 100 This is a Ground-type attack Dynamax Pokémon use. This boosts ally Pokémon's Sp. Def stats.
Max Steelspike

Steel

Physical

10 10 100 This is a Steel-type attack Dynamax Pokémon use. This boosts ally Pokémon's Defense stats.
Mega Drain

Grass

Special

40 15 100 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Mega Kick

Normal

Physical

120 5 75 The target is attacked by a kick launched with muscle- packed power.
Mega Punch

Normal

Physical

80 20 85 The target is slugged by a punch thrown with muscle- packed power.
Memento

Dark

Status

0 10 100 The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
Metal Claw

Steel

Physical

50 35 95 The target is raked with steel claws. This may also boost the user's Attack stat.
Meteor Beam

Rock

Special

120 10 90 The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
Meteor Mash

Steel

Physical

90 10 90 The target is hit with a hard punch fired like a meteor. This may also boost the user's Attack stat.
Mighty Cleave

Rock

Physical

95 5 100 The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself.
Milk Drink

Normal

Status

0 5 100 The user restores its own HP by up to half its max HP.
Mimic

Normal

Status

0 10 100 The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
Minimize

Normal

Status

0 10 100 The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
Mirror Coat

Psychic

Special

0 20 100 A retaliatory attack that counters any special move, inflicting double the damage taken.
Misty Explosion

Fairy

Special

100 5 100 The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.
Moongeist Beam

Ghost

Special

100 5 100 The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Ability.
Multi-Attack

Normal

Physical

120 10 100 Cloaking itself in powerful energy, the user slams into the target to inflict damage. This move's type changes depending on the kind of memory disc held by the user.
Nasty Plot

Dark

Status

0 20 100 The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Nature's Madness

Fairy

Special

0 10 90 The user hits the target with the full wrath of nature. This cuts the target's HP in half.
Night Daze

Dark

Special

85 10 95 The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy.
Night Slash

Dark

Physical

70 15 100 The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
Noble Roar

Normal

Status

0 30 100 Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats.
No Retreat

Fighting

Status

0 5 100 This move boosts all the user's stats but prevents the user from switching out or fleeing.
noxioustorque

Poison

Physical

100 10 100 default: noxioustorque
Oblivion Wing

Flying

Special

80 10 100 The user absorbs the target's HP. The user's HP is restored by over half the damage taken by the target.
Obstruct

Dark

Status

0 10 100 This move enables the user to protect itself from all attacks. Its chance of failing rises if used in succession. Direct contact harshly lowers the attacker's Defense stat.
Octazooka

Water

Special

65 10 85 The user attacks by spraying ink in the target's face. This may also lower the target's accuracy.
Overheat

Fire

Special

130 5 90 The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
Pain Split

Normal

Status

0 20 100 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Parting Shot

Dark

Status

0 20 100 With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.
Payback

Dark

Physical

50 10 100 The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Pay Day

Normal

Physical

40 20 100 Coins are hurled at the target to inflict damage. Money is earned after the battle.
Peck

Flying

Physical

35 35 100 The target is jabbed with a sharply pointed beak or horn to inflict damage.
Petal Blizzard

Grass

Physical

90 15 100 The user stirs up a violent petal blizzard and damages everything around it.
Photon Geyser

Psychic

Special

100 5 100 The user attacks the target with a pillar of light. This move inflicts damage using the Attack or Sp. Atk stat— whichever is higher for the user.
Pin Missile

Bug

Physical

25 20 95 The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.
Play Rough

Fairy

Physical

90 10 90 The user attacks by playing rough with the target. This may also lower the target's Attack stat.
Pluck

Flying

Physical

60 20 100 The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect.
Poison Gas

Poison

Status

0 40 90 A cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits.
Poison Jab

Poison

Physical

80 20 100 The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
Poison Sting

Poison

Physical

15 35 100 The user stabs the target with a poisonous stinger to inflict damage. This may also poison the target.
Poison Tail

Poison

Physical

50 25 100 The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target.
Poltergeist

Ghost

Physical

110 5 90 The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
Population Bomb

Normal

Physical

20 10 90 The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.
Powder Snow

Ice

Special

40 25 100 The user attacks with a chilling gust of powdery snow. This may also leave opposing Pokémon frozen.
Power Trip

Dark

Physical

20 10 100 The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.
Power Whip

Grass

Physical

120 10 85 The user violently whirls its vines, tentacles, or the like to lash the target.
Present

Normal

Physical

0 15 90 The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.
Psybeam

Psychic

Special

65 20 100 The target is attacked with a peculiar ray. This may also confuse the target.
Psyblade

Psychic

Physical

80 15 100 The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.
Psychic

Psychic

Special

90 10 100 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Psychic Fangs

Psychic

Physical

85 10 100 The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
Psychic Noise

Psychic

Special

75 10 100 The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Psycho Boost

Psychic

Special

140 5 90 The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
Psycho Cut

Psychic

Physical

70 20 100 The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
Psyshock

Psychic

Special

80 10 100 The user materializes an odd psychic wave to attack the target. This move deals physical damage.
Psystrike

Psychic

Special

100 10 100 The user materializes an odd psychic wave to attack the target. This move deals physical damage.
Purify

Poison

Status

0 20 100 The user cures the target's status condition. If the move succeeds, it also restores the user's own HP.
Quick Attack

Normal

Physical

40 30 100 The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Rain Dance

Water

Status

0 5 100 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Rapid Spin

Normal

Physical

50 40 100 The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
Razor Leaf

Grass

Physical

55 25 95 Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit.
Razor Shell

Water

Physical

75 10 95 The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat.
Recover

Normal

Status

0 5 100 The user regenerates its cells, restoring its own HP by up to half its max HP.
Reflect

Psychic

Status

0 20 100 A wondrous wall of light is put up to reduce damage from physical moves for five turns.
Reflect Type

Normal

Status

0 15 100 The user reflects the target's type to become the same type as the target.
Rest

Psychic

Status

0 5 100 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Retaliate

Normal

Physical

70 5 100 The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
Revelation Dance

Normal

Special

90 15 100 The user attacks the target by dancing with all its might. This move becomes the same type as the user's type.
Rising Voltage

Electric

Special

70 20 100 The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
Rock Blast

Rock

Physical

25 10 90 The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
Rock Polish

Rock

Status

0 20 100 The user polishes its body to reduce drag. This sharply boosts the user's Speed stat.
Rock Throw

Rock

Physical

50 15 90 The user picks up and throws a small rock at the target to inflict damage.
Rock Tomb

Rock

Physical

60 15 95 The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Rollout

Rock

Physical

30 20 90 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Roost

Flying

Status

0 5 100 The user lands and rests its body. This move restores the user's HP by up to half its max HP.
Round

Normal

Special

60 15 100 The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Sacred Sword

Fighting

Physical

90 15 100 The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.
Sand Attack

Ground

Status

0 15 100 Sand is hurled in the target's face, lowering the target's accuracy.
Sandstorm

Rock

Status

0 10 100 A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Sand Tomb

Ground

Physical

35 15 85 The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
Scald

Water

Special

80 15 100 The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
Secret Sword

Fighting

Special

85 10 100 The user cuts with its long horn. The odd power contained in the horn deals physical damage to the target.
Seed Bomb

Grass

Physical

80 15 100 The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
Seed Flare

Grass

Special

120 5 85 The user emits a shock wave from its body to attack the target. This may also harshly lower the target's Sp. Def stat.
Shadow Ball

Ghost

Special

80 15 100 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shadow Claw

Ghost

Physical

70 15 100 The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
Shadow Force

Ghost

Physical

120 5 100 The user disappears on the first turn, then attacks on the next turn. This move hits even if the target protects itself.
Sheer Cold

Ice

Special

0 5 30 The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types.
Shell Side Arm

Poison

Special

90 10 100 This move is either physical or special—whichever will inflict more damage. This may also poison the target.
Shell Smash

Normal

Status

0 15 100 The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats.
Shift Gear

Steel

Status

0 10 100 The user rotates its gears, boosting its Attack stat and sharply boosting its Speed stat.
Shore Up

Ground

Status

0 5 100 The user restores its own HP by up to half its max HP. It regains more HP in a sandstorm.
Simple Beam

Normal

Status

0 15 100 The user emits a mysterious psychic wave that changes the target's Ability to Simple.
Sing

Normal

Status

0 15 55 A soothing lullaby is sung in a beautiful voice that puts the target to sleep.
Sketch

Normal

Status

0 1 100 This move enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
Sky Attack

Flying

Physical

140 5 90 The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.
Slack Off

Normal

Status

0 5 100 The user slacks off, restoring its own HP by up to half its max HP.
Slash

Normal

Physical

70 20 100 The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
Sleep Powder

Grass

Status

0 15 75 The user scatters a cloud of soporific dust that puts the target to sleep.
Sleep Talk

Normal

Status

0 10 100 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Sludge

Poison

Special

65 20 100 The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
Sludge Bomb

Poison

Special

90 10 100 The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
Sludge Wave

Poison

Special

95 10 100 The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits.
Smack Down

Rock

Physical

50 15 100 The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Snap Trap

Grass

Physical

35 15 100 The user snares the target in a snap trap that inflicts damage for four to five turns.
Soak

Water

Status

0 20 100 The user shoots a torrent of water that changes the target's type to Water.
Soft-Boiled

Normal

Status

0 5 100 The user restores its own HP by up to half its max HP.
Solar Beam

Grass

Special

120 10 100 The user gathers light on the first turn, then blasts a bundled beam on the next turn.
Solar Blade

Grass

Physical

125 10 100 The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn.
Spacial Rend

Dragon

Special

100 5 95 The user tears the target along with the space around it. This move has a heightened chance of landing a critical hit.
Spark

Electric

Physical

65 20 100 The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Sparkling Aria

Water

Special

90 10 100 The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles.
Spikes

Ground

Status

0 20 100 The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
Spirit Shackle

Ghost

Physical

80 10 100 The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from fleeing.
Stealth Rock

Rock

Status

0 20 100 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Steel Roller

Steel

Physical

130 5 100 The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
Steel Wing

Steel

Physical

70 25 90 The target is hit with wings of steel. This may also boost the user's Defense stat.
Stockpile

Normal

Status

0 20 100 The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
Stomp

Normal

Physical

65 20 100 The user attacks by stomping on the target with a big foot. This may also make the target flinch.
Stomping Tantrum

Ground

Physical

75 10 100 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Stone Edge

Rock

Physical

100 5 80 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Stored Power

Psychic

Special

20 10 100 The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
Storm Throw

Fighting

Physical

60 10 100 The user attacks by striking the target with a fierce blow. This move always lands a critical hit.
Strength Sap

Grass

Status

0 10 100 The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat.
String Shot

Bug

Status

0 40 95 The user blows silk from its mouth that binds opposing Pokémon and harshly lowers their Speed stats.
Struggle

Normal

Physical

50 1 100 This attack is used in desperation only if the user has no remaining PP. It also damages the user a little.
Struggle Bug

Bug

Special

50 20 100 The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats.
Stuff Cheeks

Normal

Status

0 10 100 The user eats its held Berry, then sharply boosts its Defense stat.
Substitute

Normal

Status

0 10 100 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day

Fire

Status

0 5 100 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Sunsteel Strike

Steel

Physical

100 5 100 The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Ability.
Supercell Slam

Electric

Physical

100 15 95 The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Superpower

Fighting

Physical

120 5 100 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
Surging Strikes

Water

Physical

25 5 100 The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit.
Swagger

Normal

Status

0 15 85 The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
Swallow

Normal

Status

0 10 100 The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
Sweet Scent

Normal

Status

0 20 100 The user releases a scent that harshly lowers opposing Pokémon's evasiveness.
Swords Dance

Normal

Status

0 20 100 A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Syrup Bomb

Grass

Special

60 10 85 The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns.
Tachyon Cutter

Steel

Special

50 10 100 The user attacks by launching particle blades at the target twice in a row. This attack never misses.
Tail Glow

Bug

Status

0 20 100 The user stares at flashing lights to focus its mind, drastically boosting its Sp. Atk stat.
Tail Slap

Normal

Physical

25 10 85 The user attacks by striking the target with its hard tail. This move hits two to five times in a row.
Tail Whip

Normal

Status

0 30 100 The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
Tailwind

Flying

Status

0 15 100 The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
Take Down

Normal

Physical

90 20 85 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tearful Look

Normal

Status

0 20 100 The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
Teatime

Normal

Status

0 10 100 The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry.
Techno Blast

Normal

Special

120 5 100 The user attacks by firing a beam of light at the target. This move's type changes depending on the kind of drive held by the user.
Teeter Dance

Normal

Status

0 20 100 The user performs a wobbly dance that confuses every Pokémon around it.
Temper Flare

Fire

Physical

75 10 100 Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
Tera Starstorm

Normal

Special

120 5 100 With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.
Terrain Pulse

Normal

Special

50 10 100 The user utilizes the energy of the terrain to attack. This move's type and power change depending on the terrain at the time the move is used.
Thousand Arrows

Ground

Physical

90 10 100 This move can hit opposing Pokémon that are in the air. Those Pokémon will be knocked down to the ground.
Throat Chop

Dark

Physical

80 15 100 The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunderbolt

Electric

Special

90 15 100 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Thunder Cage

Electric

Special

80 15 90 The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns.
Thunderclap

Electric

Special

70 5 100 This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack.
Thunder Punch

Electric

Physical

75 15 100 The target is attacked with an electrified punch. This may also leave the target with paralysis.
Thunder Shock

Electric

Special

40 30 100 The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Tickle

Normal

Status

0 20 100 The user tickles the target into laughing, lowering its Attack and Defense stats.
Transform

Normal

Status

0 10 100 The user transforms into a copy of the target, right down to having the same move set.
Trick

Psychic

Status

0 10 100 The user catches the target off guard and swaps the target's held item with its own.
V-create

Fire

Physical

180 5 95 The user emits a hot flame from its forehead and hurls itself at the target to inflict damage. This also lowers the user's Defense, Sp. Def, and Speed stats.
Volt Tackle

Electric

Physical

120 15 100 The user electrifies itself and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with paralysis.
Water Pledge

Water

Special

80 10 100 A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.
Weather Ball

Normal

Special

50 10 100 This move's type and power change depending on the weather at the time the move is used.
Whirlpool

Water

Special

35 15 85 The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Wicked Blow

Dark

Physical

75 5 100 The user, having mastered the Dark style, strikes the target with a fierce blow. This move always lands a critical hit.
wickedtorque

Dark

Physical

80 10 100 default: wickedtorque
Wild Charge

Electric

Physical

90 15 100 The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
Wish

Normal

Status

0 10 100 One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
Withdraw

Water

Status

0 40 100 The user withdraws its body into its hard shell, boosting its Defense stat.
Work Up

Normal

Status

0 30 100 The user is roused, and its Attack and Sp. Atk stats are boosted.
X-Scissor

Bug

Physical

80 15 100 The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
Zap Cannon

Electric

Special

120 5 50 The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
Zing Zap

Electric

Physical

80 10 100 The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch.