Abilities

Name Description
Sap Sipper Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
Hydration Heals status conditions if it's raining.
Gooey Contact with the Pokémon lowers the attacker's Speed stat.
Shell Armor A hard shell protects the Pokémon from critical hits.
Overgrow Powers up Grass-type moves when the Pokémon's HP is low.
Bulletproof Protects the Pokémon from some ball and bomb moves.
Blaze Powers up Fire-type moves when the Pokémon's HP is low.
Magician The Pokémon steals the held item of a Pokémon it hits with a move.
Keen Eye Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy.
Infiltrator Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Prankster Gives priority to a status move.
Competitive Boosts the Sp. Atk stat sharply when a stat is lowered.
Mega Launcher Powers up aura and pulse moves.
Aura Break The effects of “Aura” Abilities are reversed to lower the power of affected moves.
Power Construct Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
Big Pecks Protects the Pokémon from Defense-lowering effects.
Gale Wings Gives priority to Flying-type moves when the Pokémon's HP is full.
Strong Jaw The Pokémon's strong jaw boosts the power of its biting moves.
Sturdy It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Own Tempo This Pokémon has its own tempo, and that prevents it from becoming confused.
Ice Body The Pokémon gradually regains HP in a hailstorm.
Healer Sometimes heals an ally's status condition.
Aroma Veil Protects itself and its allies from attacks that limit their move choices.
Sweet Veil Prevents itself and ally Pokémon from falling asleep.
Unburden Boosts the Speed stat if the Pokémon's held item is used or lost.
Water Absorb Restores HP if hit by a Water-type move instead of taking damage.
Iron Fist Powers up punching moves.
Mold Breaker Moves can be used on the target regardless of its Abilities.
Scrappy The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It also grants immunity to Intimidate.
Frisk When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Telepathy Anticipates an ally's attack and dodges it.
Shed Skin The Pokémon may heal its own status conditions by shedding its skin.
Friend Guard Reduces damage done to allies.
Natural Cure All status conditions heal when the Pokémon switches out.
Harvest May create another Berry after one is used.
Fairy Aura Powers up each Pokémon's Fairy-type moves.
Tough Claws Powers up moves that make direct contact.
Sniper Powers up moves if they become critical hits when attacking.
Pickpocket Steals an item from an attacker that made direct contact.
Pickup The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.
Cheek Pouch Restores HP as well when the Pokémon eats a Berry.
Huge Power Doubles the Pokémon's Attack stat.
Contrary Makes stat changes have an opposite effect.
Suction Cups This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.
Flower Veil Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
Symbiosis The Pokémon passes its item to an ally that has used up an item.
Grass Pelt Boosts the Pokémon's Defense stat on Grassy Terrain.
Torrent Powers up Water-type moves when the Pokémon's HP is low.
Protean Changes the Pokémon's type to the type of the move it's about to use.
Flame Body Contact with the Pokémon may burn the attacker.
Poison Point Contact with the Pokémon may poison the attacker.
Poison Touch May poison a target when the Pokémon makes contact.
Adaptability Powers up moves of the same type as the Pokémon.
Shield Dust This Pokémon's dust blocks the additional effects of attacks taken.
Compound Eyes The Pokémon's compound eyes boost its accuracy.
Clear Body Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Magic Bounce Reflects status moves instead of getting hit by them.
Dry Skin Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
Sand Veil Boosts the Pokémon's evasiveness in a sandstorm.
Solar Power Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.
Refrigerate Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
Snow Warning The Pokémon summons a hailstorm when it enters a battle.
Limber Its limber body protects the Pokémon from paralysis.
Insomnia The Pokémon is suffering from insomnia and cannot fall asleep.
No Guard The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Rock Head Protects the Pokémon from recoil damage.
Stance Change The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield.
Fur Coat Halves the damage from physical moves.
Plus Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
Battle Bond Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
Cute Charm Contact with the Pokémon may cause infatuation.
Pixilate Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
Dark Aura Powers up each Pokémon's Dark-type moves.
Rivalry Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.
Unnerve Unnerves opposing Pokémon and makes them unable to eat Berries.
Moxie The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Swarm Powers up Bug-type moves when the Pokémon's HP is low.
Tinted Lens The Pokémon can use “not very effective” moves to deal regular damage.
Anticipation The Pokémon can sense an opposing Pokémon's dangerous moves.
Defiant Boosts the Pokémon's Attack stat sharply when its stats are lowered.
Levitate By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Aftermath Damages the attacker if it contacts the Pokémon with a finishing hit.
Flare Boost Powers up special attacks when the Pokémon is burned.
Overcoat Protects the Pokémon from things like sand, hail, and powder.
Hyper Cutter The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
Poison Heal Restores HP if the Pokémon is poisoned instead of losing HP.
Simple The stat changes the Pokémon receives are doubled.
Unaware When attacking, the Pokémon ignores the target Pokémon's stat changes.
Moody Raises one stat sharply and lowers another every turn.
Reckless Powers up moves that have recoil damage.
Download Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.
Analytic Boosts move power when the Pokémon moves last.
Intimidate The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
Slow Start For five turns, the Pokémon's Attack and Speed stats are halved.
Pressure By putting pressure on the opposing Pokémon, it raises their PP usage.
Multitype Changes the Pokémon's type to match the Plate or Z-Crystal it holds.
Vital Spirit The Pokémon is full of vitality, and that prevents it from falling asleep.
Honey Gather The Pokémon may gather Honey after a battle.
Hustle Boosts the Attack stat, but lowers accuracy.
Battle Armor Hard armor protects the Pokémon from critical hits.
Rough Skin This Pokémon inflicts damage with its rough skin to the attacker on contact.
Sand Force Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Chlorophyll Boosts the Pokémon's Speed stat in harsh sunlight.
Leaf Guard Prevents status conditions in harsh sunlight.
Regenerator Restores a little HP when withdrawn from battle.
Sheer Force Removes additional effects to increase the power of moves when attacking.
Thick Fat The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
Gluttony Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
Stench By releasing stench when attacking, this Pokémon may cause the target to flinch.
Speed Boost Its Speed stat is boosted every turn.
Guts It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
Oblivious The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.
Cloud Nine Eliminates the effects of weather.
Steadfast The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Inner Focus The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Snow Cloak Boosts evasiveness in a hailstorm.
Cursed Body May disable a move used on the Pokémon.
Lightning Rod The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.
Solid Rock Reduces the power of supereffective attacks taken.
Swift Swim Boosts the Pokémon's Speed stat in rain.
Water Veil The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Soundproof Soundproofing gives the Pokémon full immunity to all sound-based moves.
Sticky Hold Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Storm Drain Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.
Technician Powers up the Pokémon's weaker moves.
Skill Link Maximizes the number of times multistrike moves hit.
Bad Dreams Reduces the HP of sleeping opposing Pokémon.
Sand Stream The Pokémon summons a sandstorm when it enters a battle.
Run Away Enables a sure getaway from wild Pokémon.
Klutz The Pokémon can't use any held items.
Justified Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Magnet Pull Prevents Steel-type Pokémon from escaping using its magnetic force.
Serene Grace Boosts the likelihood of additional effects occurring when attacking.
Super Luck The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Heatproof The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
Heavy Metal Doubles the Pokémon's weight.
Tangled Feet Raises evasiveness if the Pokémon is confused.
Rattled Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Volt Absorb Restores HP if hit by an Electric-type move instead of taking damage.
Flower Gift Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.
Filter Reduces the power of supereffective attacks taken.
Flash Fire Powers up the Pokémon's Fire-type moves if it's hit by one.
Motor Drive Boosts its Speed stat if hit by an Electric-type move instead of taking damage.
Sharpness Powers up slicing moves.
Early Bird The Pokémon awakens from sleep twice as fast as other Pokémon.
Curious Medicine When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.
Static The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Weak Armor Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
Shadow Tag This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Trace When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Synchronize The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
Damp Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Drizzle The Pokémon makes it rain when it enters a battle.
Quick Feet Boosts the Speed stat if the Pokémon has a status condition.
Magma Armor The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.
Multiscale Reduces the amount of damage the Pokémon takes while its HP is full.
Immunity The immune system of the Pokémon prevents it from getting poisoned.
Forewarn When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Illuminate Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
Light Metal Halves the Pokémon's weight.
Magic Guard The Pokémon only takes damage from attacks.
Slush Rush Boosts the Pokémon's Speed stat in a hailstorm.
Chilling Neigh When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.
Cotton Down When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.
Effect Spore Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Unseen Fist If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.
Perish Body When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Screen Cleaner When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
Transistor Powers up Electric-type moves.
Intrepid Sword Boosts the Pokémon's Attack stat when the Pokémon enters a battle.
Stakeout Doubles the damage dealt to the target's replacement if the target switches out.
Dauntless Shield Boosts the Pokémon's Defense stat when the Pokémon enters a battle.
Ball Fetch If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
Hunger Switch The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.
Ripen Ripens Berries and doubles their effect.
Steam Engine Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.
Libero Changes the Pokémon's type to the type of the move it's about to use.
White Smoke The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
Stalwart Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Grim Neigh When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.
Dragon's Maw Powers up Dragon-type moves.
As One This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability.
As One This Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability.
Gulp Missile When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
Mind's Eye The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal-type and Fighting-type moves.
Sand Rush Boosts the Pokémon's Speed stat in a sandstorm.
Grassy Surge Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Punk Rock Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
Minus Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
Mirror Armor Bounces back only the stat-lowering effects that the Pokémon receives.
Electric Surge Turns the ground into Electric Terrain when the Pokémon enters a battle.
Wandering Spirit The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
Propeller Tail Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Ice Face The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails.
Power Spot Just being next to the Pokémon powers up moves.
Fluffy Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
Ice Scales The Pokémon is protected by ice scales, which halve the damage taken from special moves.
Psychic Surge Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Steely Spirit Powers up ally Pokémon's Steel-type moves.
Sand Spit The Pokémon creates a sandstorm when it's hit by an attack.
Quark Drive Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.
Earth Eater If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
Toxic Debris Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
Corrosion The Pokémon can poison the target even if it's a Steel or Poison type.
Protosynthesis Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.
Poison Puppeteer Pokémon poisoned by Pecharunt's moves will also become confused.
Thermal Exchange Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.
Toxic Chain The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move.
Electromorphosis The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.
Purifying Salt The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.
Opportunist If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.
Beads of Ruin The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself.
Mycelium Might The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target.
Hadron Engine Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.
Supersweet Syrup A sickly sweet scent spreads across the field the first time the Pokémon enters a battle, lowering the evasiveness of opposing Pokémon.
Well-Baked Body The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.
Costar When the Pokémon enters a battle, it copies an ally's stat changes.
Tera Shift When the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form.
Tera Shell The Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.
Teraform Zero When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero.
Zero to Hero The Pokémon transforms into its Hero Form when it switches out.
Seed Sower Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Tablets of Ruin The power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself.
Hospitality When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP.
Orichalcum Pulse Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight.
Cud Chew When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.
Armor Tail Priority moves used by opposing Pokémon targeting this Pokémon or its allies are prevented from having an effect.
Sword of Ruin The power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself.
Guard Dog Boosts the Pokémon's Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work.
Supreme Overlord When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated.
Wind Power The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses.
Commander When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.
Anger Shell When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats.
Wind Rider Boosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.
Rocky Payload Powers up Rock-type moves.
Good as Gold A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves.
Vessel of Ruin The power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself.
Embody Aspect - Teal Mask The Pokémon's heart fills with memories, causing the Teal Mask to shine and the Pokémon's Speed stat to be boosted.
Embody Aspect - Wellspring Mask The Pokémon's heart fills with memories, causing the Wellspring Mask to shine and the Pokémon's Sp. Def stat to be boosted.
Embody Aspect - Hearthflame Mask The Pokémon's heart fills with memories, causing the Hearthflame Mask to shine and the Pokémon's Attack stat to be boosted.
Embody Aspect - Cornerstone Mask The Pokémon's heart fills with memories, causing the Cornerstone Mask to shine and the Pokémon's Defense stat to be boosted.
Lingering Aroma Contact with the Pokémon changes the attacker's Ability to Lingering Aroma.
Stamina Boosts the Defense stat when hit by an attack.
Turboblaze Moves can be used on the target regardless of its Abilities.
Illusion Comes out disguised as the Pokémon in the party's last spot.
Victory Star Boosts the accuracy of its allies and itself.
Mummy Contact with the Pokémon changes the attacker's Ability to Mummy.
Anger Point The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Teravolt Moves can be used on the target regardless of its Abilities.
Iron Barbs Inflicts damage on the attacker upon contact with iron barbs.
Zen Mode Changes the Pokémon's shape when HP is half or less.
Gorilla Tactics Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
Defeatist Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Truant The Pokémon can't use a move if it had used a move on the previous turn.
Mimicry Changes the Pokémon's type depending on the terrain.
Wonder Skin Makes status moves more likely to miss.
Beast Boost The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Disguise Once per battle, the shroud that covers the Pokémon can protect it from an attack.
RKS System Changes the Pokémon's type to match the memory disc it holds.
Emergency Exit The Pokémon, sensing danger, switches out when its HP becomes half or less.
Water Compaction Boosts the Pokémon's Defense stat sharply when hit by a Water-type move.
Battery Powers up ally Pokémon's special moves.
Water Bubble Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
Shadow Shield Reduces the amount of damage the Pokémon takes while its HP is full.
Long Reach The Pokémon uses its moves without making contact with the target.
Merciless The Pokémon's attacks become critical hits if the target is poisoned.
Queenly Majesty Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
Wimp Out The Pokémon cowardly switches out when its HP becomes half or less.
Berserk Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Schooling When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
Dazzling Surprises the opposing Pokémon, making it unable to attack using priority moves.
Prism Armor Reduces the power of supereffective attacks taken.
Neuroforce Powers up moves that are super effective.
Rain Dish The Pokémon gradually regains HP in rain.
Liquid Voice All sound-based moves become Water-type moves.
Shields Down When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive.
Triage Gives priority to a healing move.
Receiver The Pokémon copies the Ability of a defeated ally.
Soul-Heart Boosts its Sp. Atk stat every time a Pokémon faints.
Full Metal Body Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Comatose It's always drowsing and will never wake up. It can attack without waking up.
Misty Surge Turns the ground into Misty Terrain when the Pokémon enters a battle.
Innards Out Damages the attacker landing the finishing hit by the amount equal to its last HP.
Steelworker Powers up Steel-type moves.
Dancer When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
Arena Trap Prevents opposing Pokémon from fleeing.
Color Change The Pokémon's type becomes the type of the move used on it.
Marvel Scale The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
Pure Power Using its pure power, the Pokémon doubles its Attack stat.
Liquid Ooze The oozed liquid has a strong stench, which damages attackers using any draining move.
Primordial Sea The Pokémon changes the weather to nullify Fire-type attacks.
Normalize All the Pokémon's moves become Normal type. The power of those moves is boosted a little.
Aerilate Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
Toxic Boost Powers up physical attacks when the Pokémon is poisoned.
Drought Turns the sunlight harsh when the Pokémon enters a battle.
Air Lock Eliminates the effects of weather.
Delta Stream The Pokémon changes the weather to eliminate all of the Flying type's weaknesses.
Stall The Pokémon moves after all other Pokémon do.
Wonder Guard Its mysterious power only lets supereffective moves hit the Pokémon.
Forecast The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
Desolate Land The Pokémon changes the weather to nullify Water-type attacks.
Galvanize Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
Neutralizing Gas While the Pokémon is in the battle, the effects of all other Pokémon's Abilities will be nullified or will not be triggered.
Surge Surfer Doubles the Pokémon's Speed stat on Electric Terrain.
Tangling Hair Contact with the Pokémon lowers the attacker's Speed stat.
Quick Draw Enables the Pokémon to move first occasionally.
Pastel Veil Protects the Pokémon and its ally Pokémon from being poisoned.
Power of Alchemy The Pokémon copies the Ability of a defeated ally.
Parental Bond Parent and child each attacks.
Imposter The Pokémon transforms itself into the Pokémon it's facing.