| Name | Description |
|---|---|
| Gooey | Contact with the Pokémon lowers the attacker's Speed stat. |
| Shell Armor | A hard shell protects the Pokémon from critical hits. |
| Overgrow | Powers up Grass-type moves when the Pokémon's HP is low. |
| Blaze | Powers up Fire-type moves when the Pokémon's HP is low. |
| Strong Jaw | The Pokémon's strong jaw boosts the power of its biting moves. |
| Unburden | Boosts the Speed stat if the Pokémon's held item is used or lost. |
| Iron Fist | Powers up punching moves. |
| Frisk | When it enters a battle, the Pokémon can check an opposing Pokémon's held item. |
| Harvest | May create another Berry after one is used. |
| Tough Claws | Powers up moves that make direct contact. |
| Huge Power | Doubles the Pokémon's Attack stat. |
| Flower Veil | Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. |
| Grass Pelt | Boosts the Pokémon's Defense stat on Grassy Terrain. |
| Torrent | Powers up Water-type moves when the Pokémon's HP is low. |
| Flame Body | Contact with the Pokémon may burn the attacker. |
| Poison Point | Contact with the Pokémon may poison the attacker. |
| Poison Touch | May poison a target when the Pokémon makes contact. |
| Adaptability | Powers up moves of the same type as the Pokémon. |
| Compound Eyes | The Pokémon's compound eyes boost its accuracy. |
| Clear Body | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
| Sand Veil | Boosts the Pokémon's evasiveness in a sandstorm. |
| Refrigerate | Normal-type moves become Ice-type moves. The power of those moves is boosted a little. |
| No Guard | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
| Rock Head | Protects the Pokémon from recoil damage. |
| Stance Change | The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield. |
| Fur Coat | Halves the damage from physical moves. |
| Plus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. |
| Hydration | Cures the Pokémon's status conditions in rain. |
| Pixilate | Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. |
| Unnerve | Unnerves opposing Pokémon and makes them unable to eat Berries. |
| Swarm | Powers up Bug-type moves when the Pokémon's HP is low. |
| Anticipation | The Pokémon can sense an opposing Pokémon's dangerous moves. |
| Levitate | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. |
| Reckless | Powers up moves that have recoil damage. |
| Slow Start | For five turns, the Pokémon's Attack and Speed stats are halved. |
| Vital Spirit | The Pokémon is full of vitality, and that prevents it from falling asleep. |
| Honey Gather | The Pokémon may gather Honey after a battle. |
| Battle Armor | Hard armor protects the Pokémon from critical hits. |
| Sand Force | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. |
| Chlorophyll | Boosts the Pokémon's Speed stat in harsh sunlight. |
| Leaf Guard | Prevents status conditions in harsh sunlight. |
| Thick Fat | The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. |
| Guts | It's so gutsy that having a status condition boosts the Pokémon's Attack stat. |
| Cloud Nine | Eliminates the effects of weather. |
| Swift Swim | Boosts the Pokémon's Speed stat in rain. |
| Soundproof | Soundproofing gives the Pokémon full immunity to all sound-based moves. |
| Skill Link | Maximizes the number of times multistrike moves hit. |
| Sand Stream | The Pokémon summons a sandstorm when it enters a battle. |
| Run Away | Enables a sure getaway from wild Pokémon. |
| Klutz | The Pokémon can't use any held items. |
| Super Luck | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. |
| Heavy Metal | Doubles the Pokémon's weight. |
| Sharpness | Powers up slicing moves. |
| Early Bird | The Pokémon awakens from sleep twice as fast as other Pokémon. |
| Curious Medicine | When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies. |
| Trace | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. |
| Drizzle | The Pokémon makes it rain when it enters a battle. |
| Quick Feet | Boosts the Speed stat if the Pokémon has a status condition. |
| Multiscale | Reduces the amount of damage the Pokémon takes while its HP is full. |
| Forewarn | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
| Light Metal | Halves the Pokémon's weight. |
| Magic Guard | The Pokémon only takes damage from attacks. |
| Chilling Neigh | When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat. |
| Unseen Fist | If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself. |
| Perish Body | When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. |
| Screen Cleaner | When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. |
| Transistor | Powers up Electric-type moves. |
| Ball Fetch | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. |
| Ripen | Ripens Berries and doubles their effect. |
| White Smoke | The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. |
| Stalwart | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
| Grim Neigh | When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat. |
| Dragon's Maw | Powers up Dragon-type moves. |
| As One | This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability. |
| As One | This Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability. |
| Gulp Missile | When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack. |
| Sand Rush | Boosts the Pokémon's Speed stat in a sandstorm. |
| Grassy Surge | Turns the ground into Grassy Terrain when the Pokémon enters a battle. |
| Punk Rock | Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves. |
| Minus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. |
| Mirror Armor | Bounces back only the stat-lowering effects that the Pokémon receives. |
| Electric Surge | Turns the ground into Electric Terrain when the Pokémon enters a battle. |
| Wandering Spirit | The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. |
| Propeller Tail | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
| Power Spot | Just being next to the Pokémon powers up moves. |
| Fluffy | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. |
| Ice Scales | The Pokémon is protected by ice scales, which halve the damage taken from special moves. |
| Psychic Surge | Turns the ground into Psychic Terrain when the Pokémon enters a battle. |
| Sand Spit | The Pokémon creates a sandstorm when it's hit by an attack. |
| Quark Drive | Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. |
| Earth Eater | If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage. |
| Toxic Debris | Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves. |
| Corrosion | The Pokémon can poison the target even if it's a Steel or Poison type. |
| Protosynthesis | Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy. |
| Poison Puppeteer | Pokémon poisoned by Pecharunt's moves will also become confused. |
| Thermal Exchange | Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned. |
| Toxic Chain | The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move. |
| Electromorphosis | The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses. |
| Purifying Salt | The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves. |
| Opportunist | If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself. |
| Beads of Ruin | The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself. |
| Mycelium Might | The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target. |
| Hadron Engine | Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain. |
| Supersweet Syrup | A sickly sweet scent spreads across the field the first time the Pokémon enters a battle, lowering the evasiveness of opposing Pokémon. |
| Well-Baked Body | The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted. |
| Costar | When the Pokémon enters a battle, it copies an ally's stat changes. |
| Tera Shift | When the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form. |
| Tera Shell | The Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective. |
| Teraform Zero | When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero. |
| Zero to Hero | The Pokémon transforms into its Hero Form when it switches out. |
| Seed Sower | Turns the ground into Grassy Terrain when the Pokémon is hit by an attack. |
| Tablets of Ruin | The power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself. |
| Hospitality | When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP. |
| Orichalcum Pulse | Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight. |
| Cud Chew | When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time. |
| Sword of Ruin | The power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself. |
| Guard Dog | Boosts the Pokémon's Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work. |
| Supreme Overlord | When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated. |
| Wind Power | The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses. |
| Commander | When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there. |
| Anger Shell | When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats. |
| Wind Rider | Boosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves. |
| Rocky Payload | Powers up Rock-type moves. |
| Good as Gold | A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves. |
| Vessel of Ruin | The power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself. |
| Lingering Aroma | Contact with the Pokémon changes the attacker's Ability to Lingering Aroma. |
| Bulletproof | Protects the Pokémon from ball and bomb moves. |
| Mummy | Contact with the Pokémon changes the attacker's Ability to Mummy. |
| Anger Point | The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. |
| Gorilla Tactics | Boosts the Pokémon's Attack stat but only allows the use of the first selected move. |
| Mimicry | Changes the Pokémon's type depending on the terrain. |
| Disguise | Once per battle, the shroud that covers the Pokémon can protect it from an attack. |
| RKS System | Changes the Pokémon's type to match the memory disc it holds. |
| Battery | Powers up ally Pokémon's special moves. |
| Shadow Shield | Reduces the amount of damage the Pokémon takes while its HP is full. |
| Long Reach | The Pokémon uses its moves without making contact with the target. |
| Merciless | The Pokémon's attacks become critical hits if the target is poisoned. |
| Schooling | When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. |
| Rain Dish | The Pokémon gradually regains HP in rain. |
| Receiver | The Pokémon copies the Ability of a defeated ally. |
| Full Metal Body | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
| Misty Surge | Turns the ground into Misty Terrain when the Pokémon enters a battle. |
| Steelworker | Powers up Steel-type moves. |
| Color Change | The Pokémon's type becomes the type of the move used on it. |
| Pure Power | Using its pure power, the Pokémon doubles its Attack stat. |
| Primordial Sea | The Pokémon changes the weather to nullify Fire-type attacks. |
| Normalize | All the Pokémon's moves become Normal type. The power of those moves is boosted a little. |
| Aerilate | Normal-type moves become Flying-type moves. The power of those moves is boosted a little. |
| Drought | Turns the sunlight harsh when the Pokémon enters a battle. |
| Air Lock | Eliminates the effects of weather. |
| Wonder Guard | Its mysterious power only lets supereffective moves hit the Pokémon. |
| Forecast | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. |
| Desolate Land | The Pokémon changes the weather to nullify Water-type attacks. |
| Galvanize | Normal-type moves become Electric-type moves. The power of those moves is boosted a little. |
| Neutralizing Gas | While the Pokémon is in the battle, the effects of all other Pokémon's Abilities will be nullified or will not be triggered. |
| Surge Surfer | Doubles the Pokémon's Speed stat on Electric Terrain. |
| Tangling Hair | Contact with the Pokémon lowers the attacker's Speed stat. |
| Quick Draw | Enables the Pokémon to move first occasionally. |
| Power of Alchemy | The Pokémon copies the Ability of a defeated ally. |
| Imposter | The Pokémon transforms itself into the Pokémon it's facing. |
| Sap Sipper | The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted. |
| Magician | The Pokémon steals the held item from any target it hits with a move. |
| Keen Eye | The Pokémon's keen eyes prevent its accuracy from being lowered. |
| Infiltrator | The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like. |
| Prankster | Gives priority to the Pokémon's status moves. |
| Competitive | Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon. |
| Mega Launcher | Powers up pulse moves. |
| Aura Break | The effects of "Aura" Abilities are reversed to lower the power of affected moves. |
| Power Construct | Cells gather to aid the Pokémon when its HP drops to half or less, causing it to change into its Complete Forme. |
| Big Pecks | Prevents the Pokémon from having its Defense stat lowered. |
| Gale Wings | Gives priority to the Pokémon's Flying-type moves while its HP is full. |
| Sturdy | The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out. |
| Own Tempo | The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. |
| Ice Body | The Pokémon gradually regains HP in snow. |
| Healer | Sometimes cures the status conditions of the Pokémon's allies. |
| Aroma Veil | Protects the Pokémon and its allies from effects that prevent the use of moves. |
| Sweet Veil | Prevents the Pokémon and its allies from falling asleep. |
| Water Absorb | If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage. |
| Mold Breaker | The Pokémon's moves are unimpeded by the Ability of the target. |
| Scrappy | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate. |
| Telepathy | The Pokémon anticipates and dodges the attacks of its allies. |
| Shed Skin | The Pokémon may cure its own status conditions by shedding its skin. |
| Friend Guard | Reduces damage dealt to allies. |
| Natural Cure | The Pokémon's status conditions are cured when it switches out. |
| Fairy Aura | Powers up the Fairy-type moves of all Pokémon on the field. |
| Sniper | If the Pokémon's attack lands a critical hit, the attack is powered up even further. |
| Pickpocket | The Pokémon steals the held item from attackers that make direct contact with it. |
| Pickup | The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too. |
| Cheek Pouch | The Pokémon's HP is restored when it eats any Berry, in addition to the Berry's usual effect. |
| Contrary | Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them— and attempts to lower its stats will boost them. |
| Suction Cups | The Pokémon uses suction cups to stay in one spot. This protects it from moves and items that would force it to switch out. |
| Symbiosis | The Pokémon passes its held item to an ally that has used up an item. |
| Protean | Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle. |
| Shield Dust | Protective dust shields the Pokémon from the additional effects of moves. |
| Magic Bounce | The Pokémon reflects status moves instead of getting hit by them. |
| Dry Skin | Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves. |
| Solar Power | In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn. |
| Snow Warning | The Pokémon makes it snow when it enters a battle. |
| Limber | The Pokémon's limber body prevents it from being paralyzed. |
| Insomnia | The Pokémon's insomnia prevents it from falling asleep. |
| Battle Bond | When the Pokémon knocks out a target, its bond with its Trainer is strengthened, and its Attack, Sp. Atk, and Speed stats are boosted. |
| Cute Charm | The Pokémon may infatuate attackers that make direct contact with it. |
| Dark Aura | Powers up the Dark-type moves of all Pokémon on the field. |
| Rivalry | The Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender. |
| Moxie | When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat. |
| Magnet Pull | Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism. |
| Tinted Lens | The Pokémon can use "not very effective" moves to deal regular damage. |
| Aftermath | Damages the attacker if it knocks out the Pokémon with a move that makes direct contact. |
| Flare Boost | Powers up special moves when the Pokémon is burned. |
| Overcoat | The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores. |
| Hyper Cutter | The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat. |
| Poison Heal | If poisoned, the Pokémon has its HP restored instead of taking damage. |
| Simple | Doubles the effects of the Pokémon's stat changes. |
| Unaware | When attacking, the Pokémon ignores the target's stat changes. |
| Moody | Every turn, one of the Pokémon's stats will be boosted sharply but another stat will be lowered. |
| Download | The Pokémon compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective. |
| Analytic | Boosts the power of the Pokémon's move if it is the last to act that turn. |
| Intimidate | When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats. |
| Pressure | Puts other Pokémon under pressure, causing them to expend more PP to use their moves. |
| Multitype | Changes the Pokémon's type to match the plate it holds. |
| Hustle | Boosts the Pokémon's Attack stat but lowers its accuracy. |
| Rough Skin | The Pokémon's rough skin damages attackers that make direct contact with it. |
| Regenerator | The Pokémon has a little of its HP restored when withdrawn from battle. |
| Sheer Force | Removes any additional effects from the Pokémon's moves, but increases the moves' power. |
| Gluttony | If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less. |
| Stench | By releasing a stench when attacking, the Pokémon may cause the target to flinch. |
| Speed Boost | The Pokémon's Speed stat is boosted every turn. |
| Oblivious | The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate. |
| Steadfast | The Pokémon's determination boosts its Speed stat every time it flinches. |
| Inner Focus | The Pokémon's intense focus prevents it from flinching or being affected by Intimidate. |
| Snow Cloak | Boosts the Pokémon's evasiveness in snow. |
| Cursed Body | May disable a move that has dealt damage to the Pokémon. |
| Lightning Rod | The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted. |
| Solid Rock | Reduces the power of supereffective attacks that hit the Pokémon. |
| Water Veil | The Pokémon's water veil prevents it from being burned. |
| Sticky Hold | The Pokémon's held items cling to its sticky body and cannot be removed by other Pokémon. |
| Storm Drain | The Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted. |
| Technician | Powers up weak moves so the Pokémon can deal more damage with them. |
| Bad Dreams | Damages opposing Pokémon that are asleep. |
| Justified | When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice. |
| Serene Grace | Raises the likelihood of additional effects occurring when the Pokémon uses its moves. |
| Defiant | If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply. |
| Heatproof | The Pokémon's heatproof body halves the damage taken from Fire-type moves. |
| Tangled Feet | Boosts the Pokémon's evasiveness if it is confused. |
| Rattled | The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat. |
| Volt Absorb | If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage. |
| Flower Gift | Boosts the Attack and Sp. Def stats of the Pokémon and its allies in harsh sunlight. |
| Filter | Reduces the power of supereffective attacks that hit the Pokémon. |
| Flash Fire | If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves. |
| Motor Drive | The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted. |
| Static | The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it. |
| Weak Armor | The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted. |
| Shadow Tag | The Pokémon steps on the opposing Pokémon's shadows to prevent them from fleeing or switching out. |
| Synchronize | If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition. |
| Damp | The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct. |
| Magma Armor | The Pokémon's hot magma coating prevents it from being frozen. |
| Immunity | The Pokémon's immune system prevents it from being poisoned. |
| Illuminate | By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered. |
| Slush Rush | Boosts the Pokémon's Speed stat in snow. |
| Cotton Down | When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stats of all Pokémon except itself. |
| Effect Spore | Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker. |
| Intrepid Sword | Boosts the Pokémon's Attack stat the first time the Pokémon enters a battle. |
| Stakeout | Doubles the damage dealt to a target that has just switched into battle. |
| Dauntless Shield | Boosts the Pokémon's Defense stat the first time the Pokémon enters a battle. |
| Hunger Switch | The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn. |
| Steam Engine | Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move. |
| Libero | Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle. |
| Ice Face | The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it snows. |
| Steely Spirit | Powers up the Steel-type moves of the Pokémon and its allies. |
| Armor Tail | The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies. |
| Embody Aspect | The Pokémon's heart fills with memories, causing the Teal Mask to shine and the Pokémon's Speed stat to be boosted. |
| Embody Aspect | The Pokémon's heart fills with memories, causing the Wellspring Mask to shine and the Pokémon's Sp. Def stat to be boosted. |
| Embody Aspect | The Pokémon's heart fills with memories, causing the Hearthflame Mask to shine and the Pokémon's Attack stat to be boosted. |
| Embody Aspect | The Pokémon's heart fills with memories, causing the Cornerstone Mask to shine and the Pokémon's Defense stat to be boosted. |
| Stamina | Boosts the Defense stat when the Pokémon is hit by an attack. |
| Turboblaze | The Pokémon's moves are unimpeded by the Ability of the target. |
| Illusion | The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party. |
| Victory Star | Boosts the accuracy of the Pokémon and its allies. |
| Teravolt | The Pokémon's moves are unimpeded by the Ability of the target. |
| Iron Barbs | The Pokémon's iron barbs damage the attacker if it makes direct contact. |
| Zen Mode | Changes the Pokémon's shape when its HP drops to half or less. |
| Defeatist | Halves the Pokémon's Attack and Sp. Atk stats when its HP drops to half or less. |
| Truant | Each time the Pokémon uses a move, it spends the next turn loafing around. |
| Wonder Skin | Makes status moves more likely to miss the Pokémon. |
| Beast Boost | Boosts the Pokémon's most proficient stat every time it knocks out a target. |
| Emergency Exit | The Pokémon, sensing danger, switches out when its HP drops to half or less. |
| Water Compaction | Boosts the Defense stat sharply when the Pokémon is hit by a Water-type move. |
| Water Bubble | Lowers the power of Fire-type moves that hit the Pokémon and prevents it from being burned. |
| Queenly Majesty | The Pokémon's majesty pressures opponents and makes them unable to use priority moves against the Pokémon or its allies. |
| Wimp Out | The Pokémon cowardly switches out when its HP drops to half or less. |
| Berserk | Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to drop to half or less. |
| Dazzling | The Pokémon dazzles its opponents, making them unable to use priority moves against the Pokémon or its allies. |
| Prism Armor | Reduces the power of supereffective attacks that hit the Pokémon. |
| Neuroforce | Powers up the Pokémon's supereffective attacks even further. |
| Liquid Voice | Sound-based moves become Water-type moves. |
| Shields Down | When its HP drops to half or less, the Pokémon's shell breaks and it becomes aggressive. |
| Triage | Gives priority to the Pokémon's healing moves. |
| Soul-Heart | Boosts the Pokémon's Sp. Atk stat every time another Pokémon faints. |
| Comatose | The Pokémon is always drowsing and will never wake up. It can attack while in its sleeping state. |
| Innards Out | When the Pokémon is knocked out, it damages its attacker by the amount equal to the HP it had left before it was hit. |
| Dancer | Whenever a dance move is used in battle, the Pokémon will copy the user to immediately perform that dance move itself. |
| Arena Trap | Prevents opposing Pokémon from fleeing from battle. |
| Marvel Scale | The Pokémon's marvelous scales boost its Defense stat if it has a status condition. |
| Liquid Ooze | The strong stench of the Pokémon's oozed liquid damages attackers that use HP-draining moves. |
| Toxic Boost | Powers up physical moves when the Pokémon is poisoned. |
| Delta Stream | The Pokémon changes the weather so that no moves are super effective against the Flying type. |
| Stall | The Pokémon is always the last to use its moves. |
| Mind's Eye | The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves. |
| Pastel Veil | Prevents the Pokémon and its allies from being poisoned. |
| Parental Bond | The parent and child attack one after the other. |