How Riding Works in Cobblemon 1.7 cover image

How Riding Works in Cobblemon 1.7

Learn how riding Pokemon works in Cobblemon 1.7, the most anticipated feature yet. Includes details on ride types, Aprijuice stats, controller styles, and how to mount and travel on your Pokémon.


Cobblemon 1.7 is The Riding Update! Riding is one of the most requested features in Cobblemon. In classic fashion, the Cobblemon Team didn’t rush it. They spent months building a fully custom, high-quality system unlike anything seen in a Minecraft mod.

The new Riding, Flying, and Swimming mechanics are incredibly fun on their own. They’re also integrated with the Cooking Pot and Aprijuice systems, which allow players to enhance Pokémon riding stats.

How to Ride a Pokémon in Cobblemon

To ride a Pokémon, simply hold shift and right click the Pokémon. Then select the "Ride" option in the interaction menu.

Ride Charizard Interaction Menu

Not all Pokémon can be ridden. Rideability depends on the species and whether the server has enabled riding for them. Some Pokémon may require specific setups or higher stats to control properly.

Riding is Built From the Ground Up

Unlike other mods that use Minecraft’s default riding behavior, Cobblemon’s system is completely custom. Every part of it—movement, camera controls, and animations—has been built specifically for this mod. You can see how the system developed in a Cobblemon developer video from earlier this year.

Cobblemon's Riding System includes:

  • Proper seated positioning for each Pokémon species
  • Custom camera angles with smooth pitch following
  • Seamless transitions between land, air, and sea
  • Support for dozens of Pokémon and multiple control types

Riding Control Types

Cobblemon supports multiple riding controllers, depending on how the Pokémon moves. These include:

  • Standard: Ground mounts with basic movement
  • Vehicle: Heavier ground-based Pokémon with weighty physics
  • Boat: Water-based surface travel
  • Bird: Flying mounts such as Charizard and Pidgeot
  • Glider: Light aerial movement that gains lift over time
  • Fall To Flight and Run Up To Flight: Transitional flight movement styles

Future riding types may include special styles like UFO, Jet, and Submarine, which have already been hinted at in early prototypes.

Riding Stats and Aprijuice

Each Pokémon has internal riding stats that determine how well they handle riding. These stats are:

  • Speed
  • Acceleration
  • Skill
  • Jump
  • Stamina

These values vary by species and are affected by a new mechanic introduced in version 1.7: Aprijuice.

Aprijuice is crafted using the Campfire Pot. Feeding Aprijuice to a Pokémon can enhance specific riding stats, depending on the flavor used. Think of it as EV training, but focused on mounted movement.

A full guide to Aprijuice and stat optimization is coming soon.

Custom Animations and Mount Points

Every supported Pokémon uses a unique mount point and animation set. Flying Pokémon don’t just float—they flap, dive, and glide. Water Pokémon swim with realistic movement curves. Even large land Pokémon like Arcanine or Scolipede have dynamic posture adjustments depending on movement.

The system supports:

  • Multiple seated positions per species
  • Smooth animation blending during movement
  • Server-side configuration for mounting behavior

This level of detail helps riding feel like a true feature, not just an afterthought.

What's Next?

Cobblemon 1.7 brings Pokémon riding to life as a fully integrated gameplay mechanic. It’s already great for travel, roleplay, and exploration. Future updates will likely add more supported species and improve physics and interaction systems even further.

Watch the teaser trailer for Pokémon Riding below:

We’ll be posting a full list of supported rideable Pokémon soon.